1336 次代码提交 (6a5ea46a-87af-47b5-9e95-3eef3a73bb79)

作者 SHA1 备注 提交日期
Amel Negra 13e2f4ef renamed initial state to state 4 年前
Ciro Continisio 473d21d1 Whiteboxing master scene v4 4 年前
Amel Negra ab253bb8 adjusting colliders so characters don't go through each other when talking 4 年前
Ciro Continisio 6c927ef3 Whiteboxing master scene v3 4 年前
Amel Negra 2855090c Pushing the scene with the changes 4 年前
Ciro Continisio bcecfc68 Whiteboxing master scene v2 4 年前
Amel Negra 84d448b1 Reordered Townsfolk M prefab components to match F prefab 4 年前
Ciro Continisio 4c903dff Whiteboxing master scene v1 4 年前
Amel Negra 0a180847 Adding talking to protagonist state and needed changes 4 年前
Ciro Continisio e4d15d8c Relocated whiteboxing scenes and folders 4 年前
Amel Negra 738b219b Adding exit to idle from talk in the Animator Controller 4 年前
Ciro Continisio 53fe3029 Filename tweaks 4 年前
Amel Negra 6e88180e pushing changes on scene 4 年前
Ciro Continisio 07ac0ab3 Rebaked lightmaps in whiteboxing levels 4 年前
Amel Negra b2351dfa renamed InitialState variable 4 年前
Ciro Continisio 3b82d4e6 Editor cold startup tweaks 4 年前
Amel Negra 1f8d4c95 Updated prefabs to add new event from step controller 4 年前
Ciro Continisio 76cc2e8b Merge branch 'ForestMaze' of https://github.com/itsLevi0sa/open-project-1 into whiteboxing 4 年前
Amel Negra a186115b Added IsInDialogue to step controller 4 年前
itsLevi0sa 77636c90 FiniteForest scene 4 年前
Amel Negra 1bdfb7ff Added townsfolk walking condition 4 年前
itsLevi0sa e93b5e73 TransitionArea scene from Town to ForestMaze 4 年前
uChema c3699920 Fix Subscribe/unsubscribe issue in UI. Implement Pause Menu with all its functions 4 年前
Amel Negra bd7b83fa Made Initial state an enum 4 年前
itsLevi0sa 5a4b5e30 [Bot] Automated dotnet-format update 4 年前
uChema f77ecadd Pause game when Pause 4 年前
Amel Negra aef41f89 All townsfolk are intractable (removed variant) 4 年前
itsLevi0sa 3ce46f3a InfiniteForest scene 4 年前
uChema 7828a4fe Asset folder Clean up 4 年前
Amel Negra 57b64e83 Pushing scene to make townsfolk idle on start 4 年前
Ciro Continisio 617c7a6a Quick fix on Quit popup 4 年前
Amel Negra 837dcf96 removed state machine added twice on prefab 4 年前
uChema 78eac924 Pause Screen 4 年前
Amel Negra 9a5842e7 removed not needed old prefabs 4 年前
uChema 30ea906a Add close button to Settings and Credits screens 4 年前
Amel Negra eb36a053 updating scene with new prefab 4 年前
uChema 167ca847 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
Amel Negra e8da7a59 Adding intractable prefabs for townsfolk we can interact with 4 年前
Amel Negra 203ad8de Renamed ''idle 2'' RockCritter animation to ''Alert '' 4 年前
uChema b52c1a1f Add UI to Main Menu + Add Popup + Working on Settings 4 年前
Amel Negra d0830611 Updating townsfolk prefab 4 年前
Ciro Continisio 9632e498 IET v3 4 年前
uChema cf9b5d2c WIP Settings menu 4 年前
Amel Negra c094f333 Merge branch 'main' into AmelMain 4 年前
Ciro Continisio bc17972b Merge branch 'main' into iet 4 年前
uChema 6ddc6d14 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
uChema 3c2d8e55 Fix UI Interaction 4 年前
GitHub 0e084a6f [Bugfix] New condition prevents Critter from attacking when dialogue on (#420) 4 年前
uChema 7120f338 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
Amel Negra b330e005 Testing ground scene with new townsfolk behaviors 4 年前