Unknown
09bb47ff
Remove old files
4 年前
mwert09
f063f571
Merge branch 'bug-steep-surfaces'
4 年前
GitHub
02d8e6c7
Merge pull request #55 from andrewreal/remove-magic-numbers
Remove magic numbers
4 年前
Unknown
9bcfa8f8
Changed Level to Location
4 年前
Ciro Continisio
69c48251
Changed the new variable into a constant
4 年前
mwert09
3fe5c164
Merge branch 'master' of https://github.com/mwert09/open-project-1
4 年前
GitHub
afc7b64e
Merge pull request #25 from Wodopo/master
Simple Player Spawn System
4 年前
Unknown
aa06f015
Added beach and forest scenes for scenes loading tests
4 年前
Ciro Continisio
2cfc9750
SpawnSystem active in the scene
Removed the player prefab from the scene
4 年前
Andrew Real
106bfcd0
Remove accidentaly added blank lines
4 年前
mwert09
14215282
Update Character.cs
4 年前
GitHub
2c21f5a9
Merge pull request #31 from CharlExMachina/Scene-Loading
Added custom inspector for GameScene ScriptableObjects
4 年前
Ciro Continisio
b194fe99
Merge branch 'master' into Wodopo/spawn-system
# Conflicts:
# UOP1_Project/Assets/Scenes/CharController.unity
# UOP1_Project/Assets/Scripts/CameraManager.cs
4 年前
Andrew Real
e23c8e72
Change var name to more acurately show purpose
4 年前
mwert09
123c2bdc
Update Character.cs
4 年前
GitHub
9c27ba24
Merge pull request #27 from andrew-raphael-lukasik/InputReader_as_ScriptableObject
InputReader made into ScriptableObject asset
4 年前
Carlos Eduardo Pérez
79ec6d45
Updated warning message
4 年前
Andrew Real
bd2f9dce
Merge branch 'master' into remove-magic-numbers
4 年前
mwert09
fa308200
Update Character.cs
4 年前
GitHub
d98e006f
Merge pull request #37 from Acimaz/TMPro-Import
Imported Textmesh Pro Essentials
4 年前
Carlos Eduardo Pérez
f6215f53
DrawSceneEditor now has a single, non-branching undo check
This was done to balance out undo calls when no scene is selected from scene picker
4 年前
GitHub
a9604394
Merge branch 'master' into TMPro-Import
4 年前
mwert09
90e60ba3
Update Character.cs
4 年前
GitHub
506101f1
Merge pull request #45 from Quickz/jump-fix
Fixed an issue regarding player jump not getting canceled in a few cases
4 年前
Carlos Eduardo Pérez
baab34cd
Added new obstacle material for lvl2 and tagged Player
4 年前
mwert09
90d34bde
Fixed bouncing issue when player hit under floating platform
4 年前
mwert09
03385e75
Update Character.cs
4 年前
Quickz
25279029
fixed an issue regarding player jump not getting canceled in a few cases
4 年前
Carlos Eduardo Pérez
08176b7d
Updated GameSceneEditor class
4 年前
Ciro Continisio
4aaa3b36
Spawn system in place
4 年前
GitHub
a046c18a
Deleted unnecessary spacing
4 年前
mwert09
fa4b802f
Update Character.cs
4 年前
GitHub
61807259
Create CONTRIBUTING.md
4 年前
Carlos Eduardo Pérez
3bea7874
Added custom inspector for GameScene ScriptableObjects
It improves workflow and minimizes user error by allowing a designer to pick scenes from a list instead of typing their name manually
4 年前
GitHub
c0a9e0a7
Update UOP1_Project/Assets/Scripts/Characters/Character.cs
I deleted unnecessary spacing by following atb-brown suggestion.
Co-authored-by: Austin Brown <atb.austin@gmail.com>
4 年前
mwert09
f40790a1
Made adjustments based on HyagoOliveiran's suggestions
Tried to add more variables to increase legibility.
Added UpdateSlide function.
Deleted some empty lines.
4 年前
GitHub
da7293bb
Merge pull request #17 from atb-brown/camera-move-speed
Add Camera Sensitivity
4 年前
Ciro Continisio
a72aef38
Made the cameraSensitivity field private
4 年前
Andrzej Łukasik
dab4333d
InputReader made into ScriptableObject asset
4 年前
Andrew Real
1f6fdb42
Replace magic numbers with variables - issue: 40
4 年前
Ciro Continisio
9f26d492
Upgraded to 2019.4.11
Updated Unity version and several packages to the latest
4 年前
Ayhan Sakarya
90cd0f95
Reverted Settings.json change after TMPro upgrade
4 年前
Ayhan Sakarya
ca81b380
Upgraded TMPro package to 2.1.1
4 年前
Ciro Continisio
26b18669
Work and tests on toon shader, plants and rocks
4 年前
Ayhan Sakarya
8b745147
Imported Textmesh Pro Essentials
4 年前
Ciro Continisio
b0af5562
Toon shader done
Needs to be broken down into pieces for modularity
4 年前
Ciro Continisio
369c0864
Toon Shader v2 in progress
4 年前
Andre McGrail
a9e2d4b6
Tweaks to URP Asset
- Enabled Depth Texture to make sure it is created for use with the outline shader
- Set MSAA 2x so that a Depth Pre-pass is created, this makes sure the depth textrure for opaques is not a frame old
- Switched Color Grading mode to LDR as this is more performant and the visual trade off is generally worth the performance improvements
4 年前
Ciro Continisio
5e4de146
Isolated outline test
Created its own scene and shader for testing purposes
4 年前
Ciro Continisio
0788d614
Custom lighting shader tests
4 年前