GitHub
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2fdc4efa
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Update GameStateSO.cs (#438)
Fixed issue causing StackOverflowException when starting a dialogue.
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4 年前 |
Ciro Continisio
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7dc8e8aa
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Whiteboxing v5
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4 年前 |
Amel Negra
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13e2f4ef
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renamed initial state to state
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4 年前 |
Ciro Continisio
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473d21d1
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Whiteboxing master scene v4
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4 年前 |
Amel Negra
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ab253bb8
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adjusting colliders so characters don't go through each other when talking
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4 年前 |
Ciro Continisio
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6c927ef3
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Whiteboxing master scene v3
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4 年前 |
Amel Negra
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2855090c
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Pushing the scene with the changes
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4 年前 |
Ciro Continisio
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bcecfc68
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Whiteboxing master scene v2
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4 年前 |
Amel Negra
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84d448b1
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Reordered Townsfolk M prefab components to match F prefab
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4 年前 |
Ciro Continisio
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4c903dff
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Whiteboxing master scene v1
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4 年前 |
Amel Negra
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0a180847
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Adding talking to protagonist state and needed changes
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4 年前 |
Ciro Continisio
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e4d15d8c
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Relocated whiteboxing scenes and folders
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4 年前 |
Amel Negra
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738b219b
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Adding exit to idle from talk in the Animator Controller
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4 年前 |
Ciro Continisio
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53fe3029
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Filename tweaks
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4 年前 |
Amel Negra
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6e88180e
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pushing changes on scene
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4 年前 |
Ciro Continisio
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07ac0ab3
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Rebaked lightmaps in whiteboxing levels
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4 年前 |
Amel Negra
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b2351dfa
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renamed InitialState variable
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4 年前 |
Ciro Continisio
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3b82d4e6
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Editor cold startup tweaks
It now works even if the SceneDataSO is not referenced
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4 年前 |
Amel Negra
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1f8d4c95
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Updated prefabs to add new event from step controller
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4 年前 |
Ciro Continisio
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76cc2e8b
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Merge branch 'ForestMaze' of https://github.com/itsLevi0sa/open-project-1 into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Scripts/UI/UIManager.cs
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4 年前 |
Amel Negra
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a186115b
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Added IsInDialogue to step controller
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4 年前 |
itsLevi0sa
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77636c90
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FiniteForest scene
Includes the Scene_FiniteForest folder that contains the Scene and the subfolders for the Lightmaps and the Skybox.
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4 年前 |
Amel Negra
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1bdfb7ff
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Added townsfolk walking condition
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4 年前 |
itsLevi0sa
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e93b5e73
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TransitionArea scene from Town to ForestMaze
Includes the Scene_TransitionArea folder that contains the Scene, the Lightmap folder and the Skybox folder.
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4 年前 |
uChema
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c3699920
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Fix Subscribe/unsubscribe issue in UI. Implement Pause Menu with all its functions
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4 年前 |
Amel Negra
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bd7b83fa
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Made Initial state an enum
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4 年前 |
itsLevi0sa
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5a4b5e30
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[Bot] Automated dotnet-format update
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4 年前 |
uChema
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f77ecadd
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Pause game when Pause
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4 年前 |
Amel Negra
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aef41f89
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All townsfolk are intractable (removed variant)
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4 年前 |
itsLevi0sa
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3ce46f3a
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InfiniteForest scene
Includes: Scene_InfiniteForest folder with the Scene and the Lightmaps subfolder. Also includes folders for:
Materials
MazeTiles prefabs
Scripts
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4 年前 |
uChema
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7828a4fe
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Asset folder Clean up
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4 年前 |
Amel Negra
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57b64e83
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Pushing scene to make townsfolk idle on start
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4 年前 |
Ciro Continisio
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617c7a6a
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Quick fix on Quit popup
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4 年前 |
Amel Negra
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837dcf96
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removed state machine added twice on prefab
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4 年前 |
uChema
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78eac924
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Pause Screen
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4 年前 |
Amel Negra
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9a5842e7
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removed not needed old prefabs
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4 年前 |
uChema
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30ea906a
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Add close button to Settings and Credits screens
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4 年前 |
Amel Negra
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eb36a053
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updating scene with new prefab
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4 年前 |
uChema
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167ca847
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Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
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4 年前 |
Amel Negra
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e8da7a59
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Adding intractable prefabs for townsfolk we can interact with
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4 年前 |
Amel Negra
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203ad8de
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Renamed ''idle 2'' RockCritter animation to ''Alert ''
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4 年前 |
uChema
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b52c1a1f
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Add UI to Main Menu + Add Popup + Working on Settings
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4 年前 |
Amel Negra
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d0830611
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Updating townsfolk prefab
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4 年前 |
Ciro Continisio
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9632e498
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IET v3
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4 年前 |
uChema
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cf9b5d2c
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WIP Settings menu
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4 年前 |
Amel Negra
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c094f333
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Merge branch 'main' into AmelMain
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4 年前 |
Ciro Continisio
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bc17972b
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Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
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4 年前 |
uChema
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6ddc6d14
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Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
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4 年前 |
uChema
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3c2d8e55
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Fix UI Interaction
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4 年前 |
GitHub
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0e084a6f
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[Bugfix] New condition prevents Critter from attacking when dialogue on (#420)
* New condition prevents Critter from attacking when dialogue on
* Remove test temp clutter
* Undo changes to testing ground
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4 年前 |