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com.unity.ml-agents_1.0.0
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latest_release
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v0.1
Vincent-Pierre BERGES
4a6ae4e0
Barracuda integration into ML-Agents (#1557)
* Switched default Mac GFX API to Metal * Added Barracuda pre-0.1.5 * Added basic integration with Barracuda Inference Engine * Use predefined outputs the same way as for TF engine * Fixed discrete action + LSTM support * Switch Unity Mac Editor to Metal GFX API * Fixed null model handling * All examples converted to support Barracuda * Added model conversion from Tensorflow to Barracuda copied the barracuda.py file to ml-agents/mlagents/trainers copied the tensorflow_to_barracuda.py file to ml-agents/mlagents/trainers modified the tensorflow_to_barracuda.py file so it could be called from mlagents modified ml-agents/mlagents/trainers/policy.py to convert the tf models to barracuda compatible .bytes file * Added missing iOS BLAS plugin * Added forgotten prefab changes * Removed GLCore GFX backend for Mac, because it doesn't support Compute shaders * Exposed GPU support for LearningBrain inference ... |
6 年前 | |
---|---|---|
.. | ||
AreaPB.prefab | Barracuda integration into ML-Agents (#1557) | 6 年前 |
AreaPB.prefab.meta | Curiosity Driven Exploration & Pyramids Environments (#739) | 7 年前 |
BrickPyramid.prefab | Curiosity Driven Exploration & Pyramids Environments (#739) | 7 年前 |
BrickPyramid.prefab.meta | Curiosity Driven Exploration & Pyramids Environments (#739) | 7 年前 |
StonePyramid.prefab | Fixes for broken materials (#855) | 6 年前 |
StonePyramid.prefab.meta | Curiosity Driven Exploration & Pyramids Environments (#739) | 7 年前 |
VisualAreaPB.prefab | Changed the scene to use scriptable object for Crawler static, gridworld, walljump, visualhallway, visualpushblock, visualpyramid (#1314) | 6 年前 |
VisualAreaPB.prefab.meta | Additional Environment Variations (#791) | 7 年前 |