Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
GitHub bd31e17c Ignore ci log file that causes warnings to spam console. (#3881) 4 年前
.circleci test tensorflow2.2rc3 on python3.8 (#3839) 4 年前
.github Updated the checklist to make more consice and add links to the appropriate files/folders. (#3491) 4 年前
.yamato Only run mac package tests per commit, run all platforms nightly. (#3840) 4 年前
DevProject enable code coverage in Yamato (#3633) 4 年前
Project [barracuda] Update Barracuda to 0.7.0-preview. (#3873) 4 年前
com.unity.ml-agents Ignore ci log file that causes warnings to spam console. (#3881) 4 年前
config Add New 3 Joint Ragdoll Worm Environment (#3798) 4 年前
docs use python to call markdown-link-check (instead of bash magic) (#3866) 4 年前
gym-unity increment master versions (#3845) 4 年前
ml-agents add six requirement (#3851) 4 年前
ml-agents-envs increment master versions (#3845) 4 年前
protobuf-definitions Add capabilities checks bewteen C# and Python codebases. (#3831) 4 年前
unity-volume [containerization] CPU based containerization to support all environments that don't use observations 6 年前
utils use python to call markdown-link-check (instead of bash magic) (#3866) 4 年前
.gitattributes Develop communicator redesign (#638) 6 年前
.gitignore Update docs to reflect new package installation workflow. (#3362) 4 年前
.pre-commit-config.yaml use python to call markdown-link-check (instead of bash magic) (#3866) 4 年前
.pre-commit-search-and-replace.yaml find and replace for ML-Agents Toolkit (#3799) 4 年前
.pylintrc Hotfixes for Release 0.15.1 (#3698) 4 年前
CODE_OF_CONDUCT.md Release v0.5 (#1202) 6 年前
Dockerfile Remove "docker target" feature (#3687) 4 年前
LICENSE Initial commit 7 年前
README.md Develop mm doc improvements (#3741) 4 年前
SURVEY.md fix trailing whitespace in markdown (#2786) 5 年前
markdown-link-check.fast.json [CI] filter remote links, setup nightly full check (#2811) 5 年前
markdown-link-check.full.json exclude bair.berkeley.edu temporarily (#2702) 5 年前
setup.cfg Hotfixes for Release 0.15.1 (#3698) 4 年前
test_constraints_max_tf1_version.txt enforce onnx conversion (expect tf2 CI to fail) (#3600) 4 年前
test_constraints_max_tf2_version.txt test tensorflow2.2rc3 on python3.8 (#3839) 4 年前
test_constraints_min_version.txt enforce onnx conversion (expect tf2 CI to fail) (#3600) 4 年前
test_requirements.txt test tensorflow2.2rc3 on python3.8 (#3839) 4 年前

README.md

Unity ML-Agents Toolkit (Beta)

docs badge license badge

(latest release) (all releases)

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source Unity plugin that enables games and simulations to serve as environments for training intelligent agents. Agents can be trained using reinforcement learning, imitation learning, neuroevolution, or other machine learning methods through a simple-to-use Python API. We also provide implementations (based on TensorFlow) of state-of-the-art algorithms to enable game developers and hobbyists to easily train intelligent agents for 2D, 3D and VR/AR games. These trained agents can be used for multiple purposes, including controlling NPC behavior (in a variety of settings such as multi-agent and adversarial), automated testing of game builds and evaluating different game design decisions pre-release. The ML-Agents Toolkit is mutually beneficial for both game developers and AI researchers as it provides a central platform where advances in AI can be evaluated on Unity’s rich environments and then made accessible to the wider research and game developer communities.

Features

  • Unity environment control from Python
  • 15+ sample Unity environments
  • Two deep reinforcement learning algorithms, Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC)
  • Support for multiple environment configurations and training scenarios
  • Self-play mechanism for training agents in adversarial scenarios
  • Train memory-enhanced agents using deep reinforcement learning
  • Easily definable Curriculum Learning and Generalization scenarios
  • Built-in support for Imitation Learning through Behavioral Cloning or Generative Adversarial Imitation Learning
  • Flexible agent control with On Demand Decision Making
  • Visualizing network outputs within the environment
  • Wrap learning environments as a gym
  • Utilizes the Unity Inference Engine
  • Train using concurrent Unity environment instances

Releases & Documentation

Our latest, stable release is 0.15.1. Click here to get started with the latest release of ML-Agents.

The table below lists all our releases, including our master branch which is under active development and may be unstable. A few helpful guidelines:

  • The docs links in the table below include installation and usage instructions specific to each release. Remember to always use the documentation that corresponds to the release version you're using.
  • See the GitHub releases for more details of the changes between versions.
  • If you have used an earlier version of the ML-Agents Toolkit, we strongly recommend our guide on migrating from earlier versions.
Version Release Date Source Documentation Download
master (unstable) -- source docs download
0.15.1 March 30, 2020 source docs download
0.15.0 March 18, 2020 source docs download
0.14.1 February 26, 2020 source docs download
0.14.0 February 13, 2020 source docs download
0.13.1 January 21, 2020 source docs download
0.13.0 January 8, 2020 source docs download
0.12.1 December 11, 2019 source docs download
0.12.0 December 2, 2019 source docs download
0.11.0 November 4, 2019 source docs download

Citation

If you are a researcher interested in a discussion of Unity as an AI platform, see a pre-print of our reference paper on Unity and the ML-Agents Toolkit.

If you use Unity or the ML-Agents Toolkit to conduct research, we ask that you cite the following paper as a reference:

Juliani, A., Berges, V., Vckay, E., Gao, Y., Henry, H., Mattar, M., Lange, D. (2018). Unity: A General Platform for Intelligent Agents. arXiv preprint arXiv:1809.02627. https://github.com/Unity-Technologies/ml-agents.

Additional Resources

We have published a series of blog posts that are relevant for ML-Agents:

In addition to our own documentation, here are some additional, relevant articles:

Community and Feedback

The ML-Agents Toolkit is an open-source project and we encourage and welcome contributions. If you wish to contribute, be sure to review our contribution guidelines and code of conduct.

For problems with the installation and setup of the the ML-Agents Toolkit, or discussions about how to best setup or train your agents, please create a new thread on the Unity ML-Agents forum and make sure to include as much detail as possible. If you run into any other problems using the ML-Agents Toolkit, or have a specific feature requests, please submit a GitHub issue.

Your opinion matters a great deal to us. Only by hearing your thoughts on the Unity ML-Agents Toolkit can we continue to improve and grow. Please take a few minutes to let us know about it.

For any other questions or feedback, connect directly with the ML-Agents team at ml-agents@unity3d.com.

License

Apache License 2.0