Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
Chris Elion 6acb0711 add 2018.4 back to package tests 3 年前
.circleci Merge pull request #4507 from Unity-Technologies/release_2_verified-CI 4 年前
.github update master to main, remove pylint check (#5031) 3 年前
.yamato add 2018.4 back to package tests 3 年前
DevProject Bump code coverage for yamato's sake. (#4906) (#5032) 3 年前
Project remove com.unity.purchasing dep from project 3 年前
com.unity.ml-agents remove trunk tests, fix version parsing in unit test 3 年前
config Add worm config for SAC (#3879) 4 年前
docs update master to main, remove pylint check (#5031) 3 年前
gym-unity Merge pull request #4385 from Unity-Technologies/release_2_verified-barracuda-1.0.2 4 年前
ml-agents copy yamato util from main 3 年前
ml-agents-envs Merge pull request #4385 from Unity-Technologies/release_2_verified-barracuda-1.0.2 4 年前
protobuf-definitions [MLA-850] rename namespaces to Unity.MLAgents (#3843) 4 年前
unity-volume [containerization] CPU based containerization to support all environments that don't use observations 6 年前
utils update master to main, remove pylint check (#5031) 3 年前
.gitattributes Develop communicator redesign (#638) 6 年前
.gitignore Update docs to reflect new package installation workflow. (#3362) 4 年前
.pre-commit-config.yaml [verified branch] better message for new model format (#5245) 3 年前
.pre-commit-search-and-replace.yaml find and replace for ML-Agents Toolkit (#3799) 4 年前
.pylintrc Fix timers when using multithreading. (#3901) 4 年前
CODE_OF_CONDUCT.md Release v0.5 (#1202) 6 年前
Dockerfile Remove "docker target" feature (#3687) 4 年前
LICENSE Initial commit 7 年前
README.md update master to main, remove pylint check (#5031) 3 年前
SURVEY.md Release 1 mm formatting (#3904) 4 年前
markdown-link-check.fast.json [CI] filter remote links, setup nightly full check (#2811) 5 年前
markdown-link-check.full.json update table code, whitelist future tags (#3887) 4 年前
setup.cfg Hotfixes for Release 0.15.1 (#3698) 4 年前
test_constraints_max_tf1_version.txt enforce onnx conversion (expect tf2 CI to fail) (#3600) 4 年前
test_constraints_max_tf2_version.txt test tensorflow2.2rc3 on python3.8 (#3839) 4 年前
test_constraints_min_version.txt enforce onnx conversion (expect tf2 CI to fail) (#3600) 4 年前
test_requirements.txt Pin xdist version on verfided branch. 4 年前

README.md

Unity ML-Agents Toolkit

docs badge

license badge

(latest release) (all releases)

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents. Agents can be trained using reinforcement learning, imitation learning, neuroevolution, or other machine learning methods through a simple-to-use Python API. We also provide implementations (based on TensorFlow) of state-of-the-art algorithms to enable game developers and hobbyists to easily train intelligent agents for 2D, 3D and VR/AR games. These trained agents can be used for multiple purposes, including controlling NPC behavior (in a variety of settings such as multi-agent and adversarial), automated testing of game builds and evaluating different game design decisions pre-release. The ML-Agents Toolkit is mutually beneficial for both game developers and AI researchers as it provides a central platform where advances in AI can be evaluated on Unity’s rich environments and then made accessible to the wider research and game developer communities.

Features

  • 15+ example Unity environments
  • Support for multiple environment configurations and training scenarios
  • Flexible Unity SDK that can be integrated into your game or custom Unity scene
  • Training using two deep reinforcement learning algorithms, Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC)
  • Built-in support for Imitation Learning through Behavioral Cloning or Generative Adversarial Imitation Learning
  • Self-play mechanism for training agents in adversarial scenarios
  • Easily definable Curriculum Learning scenarios for complex tasks
  • Train robust agents using environment randomization
  • Flexible agent control with On Demand Decision Making
  • Train using multiple concurrent Unity environment instances
  • Utilizes the Unity Inference Engine to provide native cross-platform support
  • Unity environment control from Python
  • Wrap Unity learning environments as a gym

See our ML-Agents Overview page for detailed descriptions of all these features.

Releases & Documentation

Our latest, stable release is Release 2. Click here to get started with the latest release of ML-Agents.

The table below lists all our releases, including our main branch which is under active development and may be unstable. A few helpful guidelines:

  • The Versioning page overviews how we manage our GitHub releases and the versioning process for each of the ML-Agents components.
  • The Releases page contains details of the changes between releases.
  • The Migration page contains details on how to upgrade from earlier releases of the ML-Agents Toolkit.
  • The Documentation links in the table below include installation and usage instructions specific to each release. Remember to always use the documentation that corresponds to the release version you're using.
Version Release Date Source Documentation Download
main (unstable) -- source docs download
Release 2 May 19, 2020 source docs download
Release 1 April 30, 2020 source docs download
0.15.1 March 30, 2020 source docs download
0.15.0 March 18, 2020 source docs download
0.14.1 February 26, 2020 source docs download
0.14.0 February 13, 2020 source docs download
0.13.1 January 21, 2020 source docs download
0.13.0 January 8, 2020 source docs download

Citation

If you are a researcher interested in a discussion of Unity as an AI platform, see a pre-print of our reference paper on Unity and the ML-Agents Toolkit.

If you use Unity or the ML-Agents Toolkit to conduct research, we ask that you cite the following paper as a reference:

Juliani, A., Berges, V., Teng, E., Cohen, A., Harper, J., Elion, C., Goy, C., Gao, Y., Henry, H., Mattar, M., Lange, D. (2020). Unity: A General Platform for Intelligent Agents. arXiv preprint arXiv:1809.02627. https://github.com/Unity-Technologies/ml-agents.

Additional Resources

We have published a series of blog posts that are relevant for ML-Agents:

In addition to our own documentation, here are some additional, relevant articles:

Community and Feedback

The ML-Agents Toolkit is an open-source project and we encourage and welcome contributions. If you wish to contribute, be sure to review our contribution guidelines and code of conduct.

For problems with the installation and setup of the the ML-Agents Toolkit, or discussions about how to best setup or train your agents, please create a new thread on the Unity ML-Agents forum and make sure to include as much detail as possible. If you run into any other problems using the ML-Agents Toolkit, or have a specific feature requests, please submit a GitHub issue.

Your opinion matters a great deal to us. Only by hearing your thoughts on the Unity ML-Agents Toolkit can we continue to improve and grow. Please take a few minutes to let us know about it.

For any other questions or feedback, connect directly with the ML-Agents team at ml-agents@unity3d.com.

Privacy

In order to improve the developer experience for Unity ML-Agents Toolkit, we have added in-editor analytics. Please refer to "Information that is passively collected by Unity" in the Unity Privacy Policy.

License

Apache License 2.0