Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
GitHub 347f03c6 Update Training-on-Microsoft-Azure.md (#4730) 4 年前
.circleci Convert pypi publish to github actions (#4539) 4 年前
.github pin pip to 20.2 for now (#4694) 4 年前
.yamato Merge pull request #4682 from Unity-Technologies/r10-to-master 4 年前
DevProject Clean up AcademyFixedUpdateStepper when playmode changed (#4532) 4 年前
Project Develop hybrid action staging (#4702) 4 年前
com.unity.ml-agents Upgrade dependency to barracuda 1.2.1 (#4744) 4 年前
com.unity.ml-agents.extensions Merge pull request #4682 from Unity-Technologies/r10-to-master 4 年前
config [bug-fix] Disable threading for self-play envs (#4679) 4 年前
docs Update Training-on-Microsoft-Azure.md (#4730) 4 年前
gym-unity Develop hybrid action staging (#4702) 4 年前
ml-agents Action Docs part2 (#4739) 4 年前
ml-agents-envs Action Docs part2 (#4739) 4 年前
protobuf-definitions Develop hybrid action staging (#4702) 4 年前
unity-volume [containerization] CPU based containerization to support all environments that don't use observations 7 年前
utils Merge pull request #4682 from Unity-Technologies/r10-to-master 4 年前
.editorconfig Format code and add .editorconfig to our package. (#3305) 5 年前
.gitattributes Develop communicator redesign (#638) 7 年前
.gitignore [refactor] Move output artifacts to a single results/ folder (#3829) 5 年前
.pre-commit-config.yaml add pre-commit hook for dotnet-format (#4362) 4 年前
.pre-commit-search-and-replace.yaml add "the the" to precommit spell check (#4059) 5 年前
.pylintrc Add torch_utils class, auto-detect CUDA availability (#4403) 4 年前
CODE_OF_CONDUCT.md Release v0.5 (#1202) 6 年前
Dockerfile Add updated Dockerfile and CI build (#4543) 4 年前
LICENSE Initial commit 7 年前
README.md Merge master into hybrid actions staging branch (#4704) 4 年前
SURVEY.md Release 1 mm formatting (#3904) 5 年前
markdown-link-check.fast.json disable email checks on markdown-link-check (#4461) 4 年前
markdown-link-check.full.json disable email checks on markdown-link-check (#4461) 4 年前
setup.cfg Add torch_utils class, auto-detect CUDA availability (#4403) 4 年前
test_constraints_max_tf1_version.txt enforce onnx conversion (expect tf2 CI to fail) (#3600) 5 年前
test_constraints_max_tf2_version.txt Increase min supported tensorflow to 1.14.0 (#4411) 4 年前
test_constraints_min_version.txt [refactor] Make PyTorch the default and TensorFlow optional (#4517) 4 年前
test_requirements.txt [refactor] Make PyTorch the default and TensorFlow optional (#4517) 4 年前

README.md

Unity ML-Agents Toolkit

docs badge

license badge

(latest release) (all releases)

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents. We provide implementations (based on PyTorch) of state-of-the-art algorithms to enable game developers and hobbyists to easily train intelligent agents for 2D, 3D and VR/AR games. Researchers can also use the provided simple-to-use Python API to train Agents using reinforcement learning, imitation learning, neuroevolution, or any other methods. These trained agents can be used for multiple purposes, including controlling NPC behavior (in a variety of settings such as multi-agent and adversarial), automated testing of game builds and evaluating different game design decisions pre-release. The ML-Agents Toolkit is mutually beneficial for both game developers and AI researchers as it provides a central platform where advances in AI can be evaluated on Unity’s rich environments and then made accessible to the wider research and game developer communities.

Features

  • 15+ example Unity environments
  • Support for multiple environment configurations and training scenarios
  • Flexible Unity SDK that can be integrated into your game or custom Unity scene
  • Training using two deep reinforcement learning algorithms, Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC)
  • Built-in support for Imitation Learning through Behavioral Cloning or Generative Adversarial Imitation Learning
  • Self-play mechanism for training agents in adversarial scenarios
  • Easily definable Curriculum Learning scenarios for complex tasks
  • Train robust agents using environment randomization
  • Flexible agent control with On Demand Decision Making
  • Train using multiple concurrent Unity environment instances
  • Utilizes the Unity Inference Engine to provide native cross-platform support
  • Unity environment control from Python
  • Wrap Unity learning environments as a gym

See our ML-Agents Overview page for detailed descriptions of all these features.

Releases & Documentation

Our latest, stable release is Release 10. Click here to get started with the latest release of ML-Agents.

The table below lists all our releases, including our master branch which is under active development and may be unstable. A few helpful guidelines:

  • The Versioning page overviews how we manage our GitHub releases and the versioning process for each of the ML-Agents components.
  • The Releases page contains details of the changes between releases.
  • The Migration page contains details on how to upgrade from earlier releases of the ML-Agents Toolkit.
  • The Documentation links in the table below include installation and usage instructions specific to each release. Remember to always use the documentation that corresponds to the release version you're using.
Version Release Date Source Documentation Download
master (unstable) -- source docs download
Release 10 November 18, 2020 source docs download
Release 9 November 4, 2020 source docs download
Release 8 October 14, 2020 source docs download
Release 7 September 16, 2020 source docs download
Release 6 August 12, 2020 source docs download
Release 5 July 31, 2020 source docs download
Release 4 July 15, 2020 source docs download

Citation

If you are a researcher interested in a discussion of Unity as an AI platform, see a pre-print of our reference paper on Unity and the ML-Agents Toolkit.

If you use Unity or the ML-Agents Toolkit to conduct research, we ask that you cite the following paper as a reference:

Juliani, A., Berges, V., Teng, E., Cohen, A., Harper, J., Elion, C., Goy, C., Gao, Y., Henry, H., Mattar, M., Lange, D. (2020). Unity: A General Platform for Intelligent Agents. arXiv preprint arXiv:1809.02627. https://github.com/Unity-Technologies/ml-agents.

Additional Resources

We have published a series of blog posts that are relevant for ML-Agents:

In addition to our own documentation, here are some additional, relevant articles:

Community and Feedback

The ML-Agents Toolkit is an open-source project and we encourage and welcome contributions. If you wish to contribute, be sure to review our contribution guidelines and code of conduct.

For problems with the installation and setup of the ML-Agents Toolkit, or discussions about how to best setup or train your agents, please create a new thread on the Unity ML-Agents forum and make sure to include as much detail as possible. If you run into any other problems using the ML-Agents Toolkit or have a specific feature request, please submit a GitHub issue.

Your opinion matters a great deal to us. Only by hearing your thoughts on the Unity ML-Agents Toolkit can we continue to improve and grow. Please take a few minutes to let us know about it.

For any other questions or feedback, connect directly with the ML-Agents team at ml-agents@unity3d.com.

License

Apache License 2.0