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`RayPerception3d.Perceive()` that was causing the `endOffset` to be used |
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incorrectly. However this may produce different behavior from previous |
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versions if you use a non-zero `startOffset`. To reproduce the old behavior, |
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you should increase the the value of `endOffset` by `startOffset`. You can |
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you should increase the value of `endOffset` by `startOffset`. You can |
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verify your raycasts are performing as expected in scene view using the debug |
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rays. |
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- If you use RayPerception3D, replace it with RayPerceptionSensorComponent3D |
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