* [skip ci] Renamed methods in the Agent class
WARNING, the user when implementing obsolete methods will see the message :Member `old method` overrides obsolete member `old method`. Add the Obsolete attribute to `old method`. It will not suggest the new method to override.
* [skip ci] Updated the example environment
* [skip ci] Updated migrating and changelog
* [skip ci] Editing the docs
* [skip ci] Missing docs
* :+1
* Update docs/Getting-Started-with-Balance-Ball.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Learning-Environment-Create-New.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Learning-Environment-Create-New.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* [skip ci] documentation changes
* [skip ci] Update docs/Getting-Started-with-Balance-Ball.md
* [skip ci] Update docs/Getting-Started-with-Balance-Ball.md
* [skip ci] Update docs/Gett...
* Split sidechannel docs off from python-api
* Edits of side channel docs for clarity
* Minor adjustments to naming convention for scs
* Update docs readme and add python code tag
* Fix trailing whitespace
* Update docs/Python-API.md
Co-Authored-By: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
* Address comments
Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
The Startup scene used for us to retrain and bundle example scenes
together already accepts the SCENE_NAME environment variable to choose
a scene. This change adds support for command-line selection of the
scene name so that `--env-args` can be used to choose the scene.
If both the environment variable and command-line flag are provided, the
scene will use the environment variable.
* Messages will be consumed when the side channel registers
* addressing the comment
* Update com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Chris Elion <celion@gmail.com>
* Made BehaviorType public and added the SetBehaviorType method
* Moving the comments around and making Setting the behaviorType to the same value do nothing