* [containers] Enables container support for scenes that use visual observations
* [Initial Commit] Works only with simple balance ball
* [Optimiztion] Store the academy in the brainBatcher as a temporary measure
* [Modifications] Made it work from the editor as a prototype
* [Made socket communicator and reimplmented all functionalities]
* [Forgotten file] removed .meta file
* [Forgot the meta file]
* [Metafile] deleted metafile
* [Comments] Removed dead code
* [Comments] Added some descriptions
* [Bug Fix] Multi brain scenario
* [improved AgentInfo converter]
* [Optimization] Remove VectorObs since StackedVectorObs is present in the AgentInfo protobuf object
* [Timeout] Implemented a timeout for the rpc communicator in Unity
* [Libraries] Added the C# Protobuf and Grpc libraries
* [Requirements] Added protobuf 3.5.2 to the requirements
* [Code Formating] Removed dead code and split some lines
...
* Removed Barracuda as drop-in library, added Barracuda package dependency
* Removed Google Protobuf library as now it comes with Barracuda package
* List<T>.Length seems to be extension, which is not available in .NET coming with Unity 2017, switched to .Count
Convert the UnitySDK to a Packman Package.
- Separate Examples into a sample project.
- Move core UnitySDK Code into com.unity.ml-agents.
- Create asmdefs for the ml-agents package.
- Add package validation tests for win/linux/max.
- Update protobuf generation scripts.
- Add Barracuda as a package dependency for ML-Agents. (users no longer have to install it themselves).