* Revamps agent code for walker and crawler environments to use shared JointDriveController system.
* Crawler has been reworked to be very cute.
* Crawler & Walker environments have been reworked to be visually consistent.
* Added Dynamic Crawler scene.
* All scenes re-trained and new models added.
* Documentation changes.
* Adding model for 3D Balance Ball.
* Adding LearningBrain to BroadCast Hub.
* Removed CrawlerPlayer Brain
* Renamed CrawlerLearning —> CrawlerStaticLearning
* Update Hallway models
* Attaching model to brain for Hallway
* Attaching model to 3DBall Brain.
* Updated CrawlerLearning —> CrawlerStaticLearning on trainer config.
* Adding Reacher model
* Remove model specification in Hallway Brain asset
* Removing model specification from 3Dball scene
* Adding crawler model file
* Specifying learning brain as default for crawler
* new env styles rebased on develop
* added new trained models
* renamed food collector platforms
* reduce training timescale on WallJump from 100 to 10
* uncheck academy control on walljump
* new banner image
* rename banner file
* new example env images
* add foodCollector image
* change Banana to FoodCollector and update image
* change bouncer description to include green cube
* update image
* update gridworld image
* cleanup prefab names and tags
* updated soccer env to reference purple agent instead of red
* remove unused mats
* rename files
* remove more unused tags
* update image
* change platform to agent cube
* update text. change platform to agents head
* cleanup
* cleaned up weird unused meta files
* add new wall jump nn files and rename a prefab
* walker change stacked states from 5 to 1
walker collects physics observations so stacked states are not need...
* Feature Deprecation : Online Behavioral Cloning
In this PR :
- Delete the online_bc_trainer
- Delete the tests for online bc
- delete the configuration file for online bc training
* Deleting the BCTeacherHelper.cs Script
TODO :
- Remove usages in the scene
- Documentation Edits
*DO NOT MERGE*
* IMPORTANT : REMOVED ALL IL SCENES
- Removed all the IL scenes from the Examples folder
* Removed all mentions of online BC training in the Documentation
* Made a note in the Migrating.md doc about the removal of the Online BC feature.
* Modified the Academy UI to remove the control checkbox and replaced it with a train in the editor checkbox
* Removed the Broadcast functionality from the non-Learning brains
* Bug fix
* Note that the scenes are broken since the BroadcastHub has changed
* Modified the LL-API for Python to remove the broadcasting functiuonality.
* All unit tests are running
* Modifie...
* about to implement orientation cube
* oCube spawining works. ready to train
* working. about to try com
* ready for training
* add random rot on episode start
* feet now alternate but runs backwards
* still running with right leg in front
* increased joint strength to 40k
* removed texture example
* reduced maxAngVel, enabled enhanced determinism, cont spec
* rebuilt walker ragdoll to scale 1
* rebuilt ragdoll ready
* update walker pair prefab
* fixed bp heirarchy
* added trained model, renamed scene, usecollisioncallbacks
* updated dynamic platforms
* added dynamic walker tf file. max speed 5
* DynamicWalker working. has working nn file
* collect local rotations
* added new dynamic nn file
* hip facing reward
* Create WalkerDynamic.yaml
* fix hip rotation
* about to clean up code
* added dirIndicator and orentCubeGizmo
* clean up
* cleanup
* up...
* Update Dockerfile
* Separate send environment data from reset (#4128)
* Fixed a typo on ML-Agents-Overview.md (#4130)
Fixed redundant "to" word from the sentence since it is probably a typo in document.
* Updated the badge’s link to point to the newest doc version
* Replaced all of the doc to release_3_doc
* Fix 3DBall and 3DBallHard SAC regressions (#4132)
* Move memory validation to settings
* Update docs
* Add settings test
* Update to release_3 in installation.md (#4144)
* rename to SideChannelManager +backcompat (#4137)
* Remove comment about logo with --help (#4148)
* [bugfix] Make FoodCollector heuristic playable (#4147)
* Make FoodCollector heuristic playable
* Update changelog
* script to check for old release links and references (#4153)
* Remove package validation suite from Project (#4146)
* RayPerceptionSensor: handle empty and invalid tags (#4155...