* initial commit for LL-API
* fixing ml-agents-envs tests
* Implementing action masks
* training is fixed for 3DBall
* Tests all fixed, gym is broken and missing documentation changes
* adding case where no vector obs
* Fixed Gym
* fixing tests of float64
* fixing float64
* reverting some of brain.py
* removing old proto apis
* comment type fixes
* added properties to AgentGroupSpec and edited the notebooks.
* clearing the notebook outputs
* Update gym-unity/gym_unity/tests/test_gym.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update gym-unity/gym_unity/tests/test_gym.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update ml-agents-envs/mlagents/envs/base_env.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update ml-agents-envs/mlagents/envs/base_env.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* addressing first comments
* NaN checks for r...
* pass shape to WriteAdapter
* handle floats on python side
* cleanup
* whitespace
* rename GetFloatObservationShape, support uncompressed in RenderTexture sensor
* numpy float32
* remove unused using
* Float sensor and unit test
* replace asserts with exceptions, docstrings
* [skip ci] WIP : Modify the base_env.py file
* [skip ci] typo
* [skip ci] renamed some methods
* [skip ci] Incorporated changes from our meeting
* [skip ci] everything is broken
* [skip ci] everything is broken
* [skip ci] formatting
* Fixing the gym tests
* Fixing bug, C# has an error that needs fixing
* Fixing the test
* relaxing the threshold of 0.99 to 0.9
* fixing the C# side
* formating
* Fixed the llapi integratio test
* [Increasing steps for testing]
* Fixing the python tests
* Need __contains__ after all
* changing the max_steps in the tests
* addressing comments
* Making env_manager logic clearer as proposed in the comments
* Remove duplicated logic and added back in episode length (#3728)
* removing mentions of multi-agent in gym and changed the docstring in base_env.py
* Edited the Documentation for the changes to the LLAPI (#3733)
* Edite...
Updates to CameraSensor / CameraSensorComponent:
* new settings object to set up layer masks, depth, etc
* support for arbitrary # channels returned by the sensor
* channels include depth, layer mask, RGB, or grayscale
Updates to VisualFoodCollector:
* food doesn't roll (for now), simplifies learning without stacking
* added layers
Updates to mlagents_envs:
* decode multiple pngs packed into a single observation
Added stacking to multi-dimensional and compressed observations and added compressed channel mapping in communicator to support decompression.
Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Add hybrid action capability flag (#4576)
* Change BrainParametersProto to support ActionSpec (#4579)
* Assign new BrainParametersProto fields based on capabilities (#4581)
* ActionBuffer with hybrid actions for RemotePolicy (#4592)
* Barracuda inference for hybrid actions (#4611)
* Refactor BarracudaModel loader checks (#4629)
* Export separate nodes for continuous/discrete actions (#4655)
* Separate continuous/discrete actions in AgentActionProto (#4698)
* Force different nodes for new and deprecated action output (#4705)