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com.unity.ml-agents_1.0.0
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com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
com.unity.ml-agents_1.0.5
com.unity.ml-agents_1.0.6
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com.unity.ml-agents_1.2.0
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com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
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v0.1
10 次代码提交 (70e7a646-c54b-485b-8ed0-4bc9d5e43524)
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
GitHub | 41d32aca |
[Bouncer Environment] Now in 3D (#408)
* [New Bouncer] Revamped the Bouncer to be in 3D * [Bouncer Configuration file] Added the BouncerBrain configuration * [Documentation] Added the Bouncer tot he documentation page * [Fixes] Fixed lines too long and the documentation typo * Slight adjustments to bouncer environment * Don't default to internal brain on bouncer |
7 年前 |
GitHub | 976c56c5 |
Environment Aesthetic Unification (#459)
* Aesthetic unification * Add new environment images |
7 年前 |
Vincent(Yuan) Gao | 7ce0b834 |
Add Brains for Pyramids, Reacher, SoccerTwos, Tennis, Bouncer, and CrawlerDynamic (#1313)
* New brains for Pyramid scene * Add reacher brains * New brains for Soccer agents * New Tennis Brains * Set prefabs correctly * New brains for bouncer * New Dynamic Crawler Brains |
6 年前 |
Vincent-Pierre BERGES | 4a6ae4e0 |
Barracuda integration into ML-Agents (#1557)
* Switched default Mac GFX API to Metal * Added Barracuda pre-0.1.5 * Added basic integration with Barracuda Inference Engine * Use predefined outputs the same way as for TF engine * Fixed discrete action + LSTM support * Switch Unity Mac Editor to Metal GFX API * Fixed null model handling * All examples converted to support Barracuda * Added model conversion from Tensorflow to Barracuda copied the barracuda.py file to ml-agents/mlagents/trainers copied the tensorflow_to_barracuda.py file to ml-agents/mlagents/trainers modified the tensorflow_to_barracuda.py file so it could be called from mlagents modified ml-agents/mlagents/trainers/policy.py to convert the tf models to barracuda compatible .bytes file * Added missing iOS BLAS plugin * Added forgotten prefab changes * Removed GLCore GFX backend for Mac, because it doesn't support Compute shaders * Exposed GPU support for LearningBrain inference ... |
6 年前 |
GitHub | bebdb293 |
ML-Agents Branding & Color Updates (#2583)
* new env styles rebased on develop * added new trained models * renamed food collector platforms * reduce training timescale on WallJump from 100 to 10 * uncheck academy control on walljump * new banner image * rename banner file * new example env images * add foodCollector image * change Banana to FoodCollector and update image * change bouncer description to include green cube * update image * update gridworld image * cleanup prefab names and tags * updated soccer env to reference purple agent instead of red * remove unused mats * rename files * remove more unused tags * update image * change platform to agent cube * update text. change platform to agents head * cleanup * cleaned up weird unused meta files * add new wall jump nn files and rename a prefab * walker change stacked states from 5 to 1 walker collects physics observations so stacked states are not need... |
5 年前 |
GitHub | 99146e97 |
1 to 1 Brain to Agent (#2729)
* 1 to 1 Brain to Agent This is a work in progess In this PR : - Deleted all Brain Objects - Moved the BrainParameters into the Agent - Gave the Agent a Heuristic method (see Balance Ball for example) - Modified the Communicator and ModelRunner : Put can only take one agent at a time - Made the IBrain Interface with RequestDecision and DecideAction method No changes made to Python [Design Doc](https://docs.google.com/document/d/1hBhBxZ9lepGF4H6fc6Hu6AW7UwOmnyX3trmgI3HpOmo/edit#) * Removing editorconfig * Updating BallanceBall scene * grammar mistake * Clearing the Agents of the Model runner * Added Documentation on IBrain * Modified comments on GiveModel * Introduced a factory * Split Learning Brain in two * Changes to walljump * Fixing the Unit tests * Renaming the Brain to Policy * Heuristic now has priority over training * Edited code comments * Fixing bugs * Develop one to one scene edits... |
5 年前 |
GitHub | 8cdaeca4 |
Update .nn files and fix some prefabs (#2994)
* updated nn files * retrained GridWorld, fix brains in prefabs * update gridworld and walljump |
5 年前 |
Yuan Gao | c9403183 | Initial trial on 3dballhard, bouncer, basics | 5 年前 |
vincentpierre | 89605d02 |
Replaced .nn models with .onnx models
Missing so far : - Visual3DBall - CrawlerDynamicVariableSpeed - CrawlerStaticVariableSpeed - GridFoodCollector - VisualFoodCollector - GridWorld - Match3 |
4 年前 |
GitHub | bc0ba098 | add option for Burst inference (#4925) | 4 年前 |