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Environment Aesthetic Unification (#459)

* Aesthetic unification
* Add new environment images
/develop-generalizationTraining-TrainerController
GitHub 7 年前
当前提交
976c56c5
共有 101 个文件被更改,包括 12806 次插入15912 次删除
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  2. 993
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  3. 87
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  4. 999
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  13. 958
      unity-environment/Assets/ML-Agents/Examples/3DBall/TFModels/3DBall.bytes
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      unity-environment/Assets/ML-Agents/Examples/3DBall/TFModels/3DBall.bytes.meta
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      unity-environment/Assets/ML-Agents/Examples/3DBall/TFModels/3DBallHard.bytes
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      unity-environment/Assets/ML-Agents/Examples/3DBall/TFModels/3DBallHard.bytes.meta
  17. 488
      unity-environment/Assets/ML-Agents/Examples/Banana/BananaImitation.unity
  18. 378
      unity-environment/Assets/ML-Agents/Examples/Banana/BananaRL.unity
  19. 6
      unity-environment/Assets/ML-Agents/Examples/Banana/Materials/agent.mat
  20. 2
      unity-environment/Assets/ML-Agents/Examples/Banana/Materials/swatch.mat
  21. 152
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  22. 745
      unity-environment/Assets/ML-Agents/Examples/Banana/Prefabs/RLArea.prefab
  23. 194
      unity-environment/Assets/ML-Agents/Examples/Banana/Prefabs/StudentAgent.prefab
  24. 221
      unity-environment/Assets/ML-Agents/Examples/Banana/Prefabs/TeacherAgent.prefab
  25. 795
      unity-environment/Assets/ML-Agents/Examples/Banana/Prefabs/TeachingArea.prefab
  26. 106
      unity-environment/Assets/ML-Agents/Examples/Basic/Scene.unity
  27. 173
      unity-environment/Assets/ML-Agents/Examples/Bouncer/Bouncer.unity
  28. 661
      unity-environment/Assets/ML-Agents/Examples/Bouncer/Prefabs/Environment.prefab
  29. 10
      unity-environment/Assets/ML-Agents/Examples/Bouncer/Scripts/BouncerAgent.cs
  30. 234
      unity-environment/Assets/ML-Agents/Examples/Crawler/Crawler.unity
  31. 183
      unity-environment/Assets/ML-Agents/Examples/GridWorld/GridWorld.unity
  32. 15
      unity-environment/Assets/ML-Agents/Examples/GridWorld/Resources/agent.prefab
  33. 361
      unity-environment/Assets/ML-Agents/Examples/Hallway/Prefabs/HallwayArea.prefab
  34. 249
      unity-environment/Assets/ML-Agents/Examples/Hallway/Scenes/Hallway.unity
  35. 1001
      unity-environment/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockArea.prefab
  36. 31
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  37. 35
      unity-environment/Assets/ML-Agents/Examples/Reacher/Prefabs/Agent.prefab
  38. 886
      unity-environment/Assets/ML-Agents/Examples/Reacher/Scene.unity
  39. 6
      unity-environment/Assets/ML-Agents/Examples/SharedAssets/Materials/Ball.mat
  40. 6
      unity-environment/Assets/ML-Agents/Examples/SharedAssets/Materials/Ground.mat
  41. 2
      unity-environment/Assets/ML-Agents/Examples/SharedAssets/Materials/Obstacle.mat
  42. 8
      unity-environment/Assets/ML-Agents/Examples/SharedAssets/Materials/goal.mat
  43. 60
      unity-environment/Assets/ML-Agents/Examples/Soccer/Prefabs/SoccerFieldTwos.prefab
  44. 935
      unity-environment/Assets/ML-Agents/Examples/Soccer/Scenes/SoccerTwos.unity
  45. 417
      unity-environment/Assets/ML-Agents/Examples/Tennis/Tennis.unity
  46. 27
      unity-environment/Assets/ML-Agents/Examples/WallJump/Prefabs/WallJumpArea.prefab
  47. 423
      unity-environment/Assets/ML-Agents/Examples/WallJump/Scenes/WallJump.unity
  48. 10
      unity-environment/Assets/ML-Agents/Examples/SharedAssets/Materials/CheckerMany.mat
  49. 8
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  50. 1001
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  51. 1001
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  52. 1001
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  53. 8
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  54. 8
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  55. 8
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  56. 8
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  57. 1001
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  58. 1001
      unity-environment/Assets/ML-Agents/Examples/3DBall/3DScene.unity
  59. 76
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  60. 10
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  61. 76
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  62. 10
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  63. 10
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  64. 76
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  65. 10
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  66. 76
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  67. 76
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  68. 8
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  69. 76
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  70. 8
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  71. 8
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  72. 10
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  73. 76
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  74. 9
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  75. 25
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  76. 74
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  77. 1001
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  78. 74
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  79. 76
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  80. 9
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  81. 8
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  82. 76
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  83. 8
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  84. 10
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  85. 10
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  86. 0
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  87. 0
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  88. 0
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  89. 0
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  90. 0
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  91. 0
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  92. 0
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  93. 0
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  94. 0
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  95. 0
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  96. 0
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194
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10
unity-environment/Assets/ML-Agents/Examples/Bouncer/Scripts/BouncerAgent.cs


[Header("Bouncer Specific")]
public GameObject banana;
public GameObject bodyObject;
Vector3 lookDir;
public float strength = 10f;
float jumpCooldown = 0f;
int numberJumps = 20;

{
rb = gameObject.GetComponent<Rigidbody>();
lookDir = Vector3.zero;
}
public override void CollectObservations()

vectorAction[1] * vectorAction[1] +
vectorAction[2] * vectorAction[2]) / 3f);
lookDir = new Vector3(x, y, z);
}
public override void AgentReset()

Done();
return;
}
if (jumpLeft == 0f)
if (jumpLeft == 0)
bodyObject.transform.rotation = Quaternion.Lerp(bodyObject.transform.rotation,
Quaternion.LookRotation(lookDir),
Time.fixedDeltaTime * 10f);
}
}

234
unity-environment/Assets/ML-Agents/Examples/Crawler/Crawler.unity


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1001
unity-environment/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockArea.prefab
文件差异内容过多而无法显示
查看文件

31
unity-environment/Assets/ML-Agents/Examples/PushBlock/Scenes/PushBlock.unity


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