* Initial Commit
Ported most functionalities, still need to :
- Documentation
- Add Comments
- Custom drawer for BrainParameters
- Fix the UnitTests
- Review Functionalities
* Added Custom Drawer for the Brain Parameters
* Improvements to the HubDrawer
* Modified the Brain Editors
* Minor bug fixes and UI changes
* Modified the Help Boxes of the Drawers
* Modified Brain class, renamed Initialize and made DecideAction virtual
* Fix the UnityTests
* Simpler Brain creation menu
* Renamed Internal Brain to Learning Brain
* modified the parameters to remove reference to External or Internal in the Protobuf objects
* Updated the protobuf generated files
* Fix the Pytests
* Removed the graph scope from the Learning Brain
* cleaner logic than try catch
* Removed the isExternal field of the brain and put the isTraining logic into LearningBrain and Training Hub
* Modified how the Brain finds the A...
* Initial Commit
* attempt at refactor
* Put all static methods into the CoreInternalBrain
* improvements
* more testing
* modifications
* renamed epsilon
* misc
* Now supports discrete actions
* added discrete support and RNN and visual. Left to do is refactor and save variables into models
* code cleaning
* made a tensor generator and applier
* fix on the models.py file
* Moved the Checks to a different Class
* Added some unit tests
* BugFix
* Need to generate the output tensors as well as inputs before executing the graph
* Made NodeNames static and created a new namespace
* Added comments to the TensorAppliers
* Started adding comments on the TensorGenerators code
* Added comments for the Tensor Generator
* Moving the helper classes into a separate folder
* Added initial comments to the TensorChecks
* Renamed NodeNames -> TensorNames
* Removing warnings in tests
* Now using Aut...
* Switched default Mac GFX API to Metal
* Added Barracuda pre-0.1.5
* Added basic integration with Barracuda Inference Engine
* Use predefined outputs the same way as for TF engine
* Fixed discrete action + LSTM support
* Switch Unity Mac Editor to Metal GFX API
* Fixed null model handling
* All examples converted to support Barracuda
* Added model conversion from Tensorflow to Barracuda
copied the barracuda.py file to ml-agents/mlagents/trainers
copied the tensorflow_to_barracuda.py file to ml-agents/mlagents/trainers
modified the tensorflow_to_barracuda.py file so it could be called from mlagents
modified ml-agents/mlagents/trainers/policy.py to convert the tf models to barracuda compatible .bytes file
* Added missing iOS BLAS plugin
* Added forgotten prefab changes
* Removed GLCore GFX backend for Mac, because it doesn't support Compute shaders
* Exposed GPU support for LearningBrain inference
...
* Garbage collection optimisations:
- Changed a few IEnumerable instances to IReadOnlyList. This avoids some unnecessary GC allocs that cast the Lists to IEnumerables.
- Moved cdf allocation outside of the loop to avoid unnecessary GC allocation.
- Changed GeneratorImpl to use plain float and int arrays instead of Array during generation. This avoids SetValue performing boxing on the arrays, which eliminates an awful lot of GC allocs.
* Convert InferenceBrain to use IReadOnlyList to avoid garbage creation.
Bringing bucket of temp memory allocation optimizations:
* switched to Barracuda backed tensor across the board, helps to leverage allocators and reuse of the internal buffers
* added Barracuda 0.2.4 release, which bring another set of temp memory allocation fixes
Only cosmetic and readability improvements. No functional changes were intended.
Utilities.cs
- Fixed comments across file
- Made class static
- Removed unnecessary imports
- Removed unused method arguments
- Renamed variables as appropriate to make usage clearer
- In AddRangeNoAlloc, disabled (by comment) Rider’s suggestion to revert to use of built-in Range field (Fixed)
- In TextureToTensorProxy, swapped order of first two arguments to be more in-line with convention of input, output
UtilitiesTests.cs
- Removed unnecessary imports
- Simplified array creation commands
GeneratorImp.cs
- Rider automatically deleted spaces on empty lines
- Changed call to TextureToTensorProxy to mirror new argument ordering
* Clean-up to UnityAgentsException.cs
- Removed unnecessary imports
- Fixed comment warning
- Fixed method header
* Improvements to Startup.cs
- Created const for SCENE_NAME field
- Fixed strin...
* Feature Deprecation : Online Behavioral Cloning
In this PR :
- Delete the online_bc_trainer
- Delete the tests for online bc
- delete the configuration file for online bc training
* Deleting the BCTeacherHelper.cs Script
TODO :
- Remove usages in the scene
- Documentation Edits
*DO NOT MERGE*
* IMPORTANT : REMOVED ALL IL SCENES
- Removed all the IL scenes from the Examples folder
* Removed all mentions of online BC training in the Documentation
* Made a note in the Migrating.md doc about the removal of the Online BC feature.
* Modified the Academy UI to remove the control checkbox and replaced it with a train in the editor checkbox
* Removed the Broadcast functionality from the non-Learning brains
* Bug fix
* Note that the scenes are broken since the BroadcastHub has changed
* Modified the LL-API for Python to remove the broadcasting functiuonality.
* All unit tests are running
* Modifie...
- Push (almost) all references to protobuf objects into the RpcCommunicator.
- Simplify the passing around of Agents and Agent Infos.
- Delete all references to the Batcher.
- Simplify the Environment Step by removing all of the reset and message counting logic.
- Finishes MLA-27 and MLA-28
* Feature Deprecation : Online Behavioral Cloning
In this PR :
- Delete the online_bc_trainer
- Delete the tests for online bc
- delete the configuration file for online bc training
* Deleting the BCTeacherHelper.cs Script
TODO :
- Remove usages in the scene
- Documentation Edits
*DO NOT MERGE*
* IMPORTANT : REMOVED ALL IL SCENES
- Removed all the IL scenes from the Examples folder
* Removed all mentions of online BC training in the Documentation
* Made a note in the Migrating.md doc about the removal of the Online BC feature.
* Modified the Academy UI to remove the control checkbox and replaced it with a train in the editor checkbox
* Removed the Broadcast functionality from the non-Learning brains
* Bug fix
* Note that the scenes are broken since the BroadcastHub has changed
* Modified the LL-API for Python to remove the broadcasting functiuonality.
* All unit tests are running
* Modified the scen...
* Created the model runner and uses a shared interface with the communicator.
Fixing bugs with dealocation
Removing unnecessary code
Added code comments
Renaming
* Addressing comments
* Modified the constructor of ModelRunner
* Addressing comments
* remaming the _verbose variable
* Addressing comments : Removed the Verbose check in the LearningBrainEditor