* added team id and identifier concat to behavior parameters
* splitting brain params into brain name and identifiers
* set team id in prefab
* recieves brain_name and identifier on python side
* added team id and identifier concat to behavior parameters
* splitting brain params into brain name and identifiers
* set team id in prefab
* recieves brain_name and identifier on python side
* rebased with develop
* Correctly calls concatBehaviorIdentifiers
* added team id and identifier concat to behavior parameters
* splitting brain params into brain name and identifiers
* set team id in prefab
* recieves brain_name and identifier on python side
* rebased with develop
* Correctly calls concatBehaviorIdentifiers
* trainer_controller expects name_behavior_ids
* add_policy and create_policy separated
* adjusting tests to expect trainer.add_policy to be called
* fixing tests
* fixed naming ...
This PR makes it so that the env_manager only sends one current BrainInfo and the previous actions (if any) to the AgentManager. The list of agents was added to the ActionInfo and used appropriately.
This PR moves the AgentManagers from the TrainerController into the env_manager. This way, the TrainerController only needs to create the components (Trainers, AgentManagers) and call advance() on the EnvManager and the Trainers.
* [bug-fix] Increase height of wall in CrawlerStatic (#3650)
* [bug-fix] Improve performance for PPO with continuous actions (#3662)
* Corrected a typo in a name of a function (#3670)
OnEpsiodeBegin was corrected to OnEpisodeBegin in Migrating.md document
* Add Academy.AutomaticSteppingEnabled to migration (#3666)
* Fix editor port in Dockerfile (#3674)
* Hotfix memory leak on Python (#3664)
* Hotfix memory leak on Python
* Fixing
* Fixing a bug in the heuristic policy. A decision should not be requested when the agent is done
* [bug-fix] Make Python able to deal with 0-step episodes (#3671)
* adding some comments
Co-authored-by: Ervin T <ervin@unity3d.com>
* Remove vis_encode_type from list of required (#3677)
* Update changelog (#3678)
* Shorten timeout duration for environment close (#3679)
The timeout duration for closing an environment was set to the
same duration as the timeout when waiting ...
* [skip ci] WIP : Modify the base_env.py file
* [skip ci] typo
* [skip ci] renamed some methods
* [skip ci] Incorporated changes from our meeting
* [skip ci] everything is broken
* [skip ci] everything is broken
* [skip ci] formatting
* Fixing the gym tests
* Fixing bug, C# has an error that needs fixing
* Fixing the test
* relaxing the threshold of 0.99 to 0.9
* fixing the C# side
* formating
* Fixed the llapi integratio test
* [Increasing steps for testing]
* Fixing the python tests
* Need __contains__ after all
* changing the max_steps in the tests
* addressing comments
* Making env_manager logic clearer as proposed in the comments
* Remove duplicated logic and added back in episode length (#3728)
* removing mentions of multi-agent in gym and changed the docstring in base_env.py
* Edited the Documentation for the changes to the LLAPI (#3733)
* Edite...
* Update Dockerfile
* Separate send environment data from reset (#4128)
* Fixed a typo on ML-Agents-Overview.md (#4130)
Fixed redundant "to" word from the sentence since it is probably a typo in document.
* Updated the badge’s link to point to the newest doc version
* Replaced all of the doc to release_3_doc
* Fix 3DBall and 3DBallHard SAC regressions (#4132)
* Move memory validation to settings
* Update docs
* Add settings test
* Update to release_3 in installation.md (#4144)
* rename to SideChannelManager +backcompat (#4137)
* Remove comment about logo with --help (#4148)
* [bugfix] Make FoodCollector heuristic playable (#4147)
* Make FoodCollector heuristic playable
* Update changelog
* script to check for old release links and references (#4153)
* Remove package validation suite from Project (#4146)
* RayPerceptionSensor: handle empty and invalid tags (#4155...
* Make buffer type-agnostic
* Edit types of Apped method
* Change comment
* Collaborative walljump
* Make collab env harder
* Add group ID
* Add collab obs to trajectory
* Fix bug; add critic_obs to buffer
* Set group ids for some envs
* Pretty broken
* Less broken PPO
* Update SAC, fix PPO batching
* Fix SAC interrupted condition and typing
* Fix SAC interrupted again
* Remove erroneous file
* Fix multiple obs
* Update curiosity reward provider
* Update GAIL and BC
* Multi-input network
* Some minor tweaks but still broken
* Get next critic observations into value estimate
* Temporarily disable exporting
* Use Vince's ONNX export code
* Cleanup
* Add walljump collab YAML
* Lower max height
* Update prefab
* Update prefab
* Collaborative Hallway
* Set num teammates to 2
* Add config and group ids to HallwayCollab
* Fix bug with hallway collab
* E...