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using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Watches for changes in the game state to/from the main menu.
/// </summary>
[RequireComponent(typeof(LocalMenuStateObserver))]
public class MainMenuUI : ObserverPanel<LocalMenuState>
{
public override void ObservedUpdated(LocalMenuState observed)
{
if (observed.State == GameState.Menu)
Show();
else
{
Hide();
}
}
}
}