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Jacob 8f1e5aac Merge branch 'main' into master-staging 2 年前
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Auth Merging in the "bugs, various" branch 3 年前
Game clarified pullUpdate naming and added an error catch. 3 年前
Infrastructure Working wire implementation (Only passes the lobby color, and relay code around) 3 年前
Lobby fix:package updates 2 年前
NGO Merge branch 'main' into master-staging 2 年前
Relay Merge branch 'main' into master-staging 2 年前
Tests Merge branch 'main' into master-staging 2 年前
UI Merging in QOL changes. 3 年前
Vivox Working wire implementation (Only passes the lobby color, and relay code around) 3 年前
Auth.meta Latest Dev and Readme without Vivox 3 年前
Game.meta Latest Dev and Readme without Vivox 3 年前
Infrastructure.meta Latest Dev and Readme without Vivox 3 年前
Lobby.meta Latest Dev and Readme without Vivox 3 年前
LobbyRelaySample.asmdef NGO Error spam Fix. 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 3 年前
NGO.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Relay.meta Latest Dev and Readme without Vivox 3 年前
Tests.meta Latest Dev and Readme without Vivox 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前