using UnityEngine;
namespace LobbyRelaySample.UI
{
///
/// Watches for changes in the game state to/from the main menu.
///
[RequireComponent(typeof(LocalMenuStateObserver))]
public class MainMenuUI : ObserverPanel
{
public override void ObservedUpdated(LocalMenuState observed)
{
if (observed.State == GameState.Menu)
Show();
else
{
Hide();
}
}
}
}