您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
35 行
1.1 KiB
35 行
1.1 KiB
using UnityEngine;
|
|
|
|
namespace LobbyRelaySample.UI
|
|
{
|
|
/// <summary>
|
|
/// Observes the Lobby request rate limits and changes the visibility of a UIPanelBase to suit.
|
|
/// E.g. the refresh button on the Join menu should be inactive after a refresh for long enough to avoid the lobby query rate limit.
|
|
/// </summary>
|
|
public class RateLimitVisibility : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
UIPanelBase m_target;
|
|
[SerializeField]
|
|
float m_alphaWhenHidden = 0.5f;
|
|
[SerializeField]
|
|
LobbyAsyncRequests.RequestType m_requestType;
|
|
|
|
private void Start()
|
|
{
|
|
LobbyAsyncRequests.Instance.GetRateLimit(m_requestType).onCooldownChange += UpdateVisibility;
|
|
}
|
|
private void OnDestroy()
|
|
{
|
|
LobbyAsyncRequests.Instance.GetRateLimit(m_requestType).onCooldownChange -= UpdateVisibility;
|
|
}
|
|
|
|
private void UpdateVisibility(bool isCoolingDown)
|
|
{
|
|
if (isCoolingDown)
|
|
m_target.Hide(m_alphaWhenHidden);
|
|
else
|
|
m_target.Show();
|
|
}
|
|
}
|
|
}
|