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Jacob Stove Lorentzen df835641 Removed Wire use and Listeners. 2 年前
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Auth Merging in the "bugs, various" branch 3 年前
Game Removed Wire use and Listeners. 2 年前
Infrastructure Fixed Glyph game bugs caused by updated packages. 3 年前
Lobby Removed Wire use and Listeners. 2 年前
NGO Fixed Glyph game bugs caused by updated packages. 3 年前
Relay Switched LobbyAsyncRequests and its implemenations over to async Tasks 2 年前
Tests All Functionality redirected from LobbyAPIInterface (Except Wire Integration) 2 年前
UI Switched LobbyAsyncRequests and its implemenations over to async Tasks 2 年前
Vivox Working wire implementation (Only passes the lobby color, and relay code around) 3 年前
Auth.meta Latest Dev and Readme without Vivox 3 年前
Game.meta Latest Dev and Readme without Vivox 3 年前
Infrastructure.meta Latest Dev and Readme without Vivox 3 年前
Lobby.meta Latest Dev and Readme without Vivox 3 年前
LobbyRelaySample.asmdef NGO Error spam Fix. 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 3 年前
NGO.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Relay.meta Latest Dev and Readme without Vivox 3 年前
Tests.meta Latest Dev and Readme without Vivox 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前