using UnityEngine; namespace LobbyRelaySample.UI { /// /// Observes the Lobby request rate limits and changes the visibility of a UIPanelBase to suit. /// E.g. the refresh button on the Join menu should be inactive after a refresh for long enough to avoid the lobby query rate limit. /// public class RateLimitVisibility : MonoBehaviour { [SerializeField] UIPanelBase m_target; [SerializeField] float m_alphaWhenHidden = 0.5f; [SerializeField] LobbyAsyncRequests.RequestType m_requestType; private void Start() { LobbyAsyncRequests.Instance.GetRateLimit(m_requestType).onCooldownChange += UpdateVisibility; } private void OnDestroy() { LobbyAsyncRequests.Instance.GetRateLimit(m_requestType).onCooldownChange -= UpdateVisibility; } private void UpdateVisibility(bool isCoolingDown) { if (isCoolingDown) m_target.Hide(m_alphaWhenHidden); else m_target.Show(); } } }