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com.unity.services.samples.game-lobby
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目录树:
d1773d39
/main
/dev
/esteban-learn-lobby-relay
/bartj-remove-connectioninfo
/rename_to_gamelobby
/sonarqube_run
/feat-parrelsync
/35-bug-in-joining-private-lobby
/lobby-1.1.0-pre.3-update
/main/staging
/main/symbol_game_art-URP_Test
/main/symbol_game_art
/main/staging/code_context
/main/staging/host_icon
/main/staging/429_cooldown_implementation
/main/staging/closed_beta_package_update
/main/staging/more_minor_fixes
/main/staging/rate_limit_data
/main/staging/sub-version-update
/main/staging/Open_beta_Update
/main/staging/error_UI_UX
/main/staging/resetting_event_queue_fix
/main/staging/error_codes_to_exceptions
/main/staging/vivox_UI
/main/staging/vivox_package_integration
/main/staging/Networking_for_GameObjects
/main/staging/lobby_quick_join
/main/staging/relay_disconnect_ping_bug
/main/staging/vivox_polish
/main/staging/Polished_UI_assets
/main/staging/lobby_quick_join_put_it_back
/main/staging/relay_dtls
/main/staging/UI_Marketing_Assets
/main/staging/UI_bugs
/main/staging/bugs_various
/main/staging/host_handshake
/main/staging/core_service_package_updates
/main/staging/small_ui_bugs
/main/staging/vivox_bug_voice_outside_lobby
/main/staging/missing_fonts
/main/staging/ugs_package_updates
/main/staging/ngo_minigame_structure
/main/staging/minigame_staging
/main/staging/messenger_fix
/main/staging/ngo_minigame_cleanup
/main/staging/asyncrequest_log_fix
/main/staging/december_UI_bugs
/main/staging/ready_when_player_leaves
/main/staging/ngo_more_cleanup
/main/staging/ngo_gameplay_tweaks
/main/staging/qol_gameplay
/main/staging/moved_folder
/main/staging/observer_comments_and_clarification
/main/staging/glyph_game_NGO_fixes
/main/staging/wire_implementation
/main/staging/wire_lobbydata_replacement
/main/staging/2021_Upgrade
/main/staging/Open_beta_Update/open_beta_relay
/main/staging/2021_Upgrade/custmer_test
/main/staging/2021_Upgrade/Async_Refactor
/main/staging/2021_Upgrade/Async_Refactor/Relay_On_UTP
/main/staging/2021_Upgrade/Async_Refactor/GA_Package-Upgrade
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com.unity.services.samples....
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文件历史
nathaniel.buck@unity3d.com
678fd232
Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample?
3 年前
..
BackButtonUI.cs
Latest Rename Changes.
3 年前
BackButtonUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
CountdownUI.cs
Bringing in Merge changes to Lobby
3 年前
CountdownUI.cs.meta
merging in the working plastic branch.
3 年前
CreateMenuUI.cs
Latest Rename Changes.
3 年前
CreateMenuUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
DisplayCodeUI.cs
Bringing in Merge changes to Lobby
3 年前
DisplayCodeUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
EmoteButtonUI.cs
Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample?
3 年前
EmoteButtonUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
EndGameButtonUI.cs
Bringing in Merge changes to Lobby
3 年前
EndGameButtonUI.cs.meta
merging in the working plastic branch.
3 年前
ExitButtonUI.cs
Bringing in Merge changes to Lobby
3 年前
ExitButtonUI.cs.meta
merging in the working plastic branch.
3 年前
GameStateVisibilityUI.cs
Latest Rename Changes.
3 年前
GameStateVisibilityUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
InLobbyUserList.cs
Bringing in Merge changes to Lobby
3 年前
InLobbyUserList.cs.meta
Latest Dev and Readme without Vivox
3 年前
InLobbyUserUI.cs
Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample?
3 年前
InLobbyUserUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
JoinCreateLobbyUI.cs
Bringing in Merge changes to Lobby
3 年前
JoinCreateLobbyUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
JoinMenuUI.cs
Latest Rename Changes.
3 年前
JoinMenuUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
LobbyButtonUI.cs
Latest Rename Changes.
3 年前
LobbyButtonUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
LobbyNameUI.cs
Bringing in Merge changes to Lobby
3 年前
LobbyNameUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
MainMenuUI.cs
Latest Rename Changes.
3 年前
MainMenuUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
NameChangeUI.cs
Latest Rename Changes.
3 年前
NameChangeUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
ObserverPanel.cs
Latest Rename Changes.
3 年前
ObserverPanel.cs.meta
Latest Dev and Readme without Vivox
3 年前
PlayerNameUI.cs
Latest Rename Changes.
3 年前
PlayerNameUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
ReadyCheckUI.cs
Bringing in Merge changes to Lobby
3 年前
ReadyCheckUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
RelayAddressUI.cs
Bringing in Merge changes to Lobby
3 年前
RelayAddressUI.cs.meta
Latest Dev and Readme without Vivox
3 年前
ShowWhenLobbyStateUI.cs
Bringing in Merge changes to Lobby
3 年前
ShowWhenLobbyStateUI.cs.meta
merging in the working plastic branch.
3 年前
SpinnerUI.cs
Bringing in Merge changes to Lobby
3 年前
SpinnerUI.cs.meta
merging in the working plastic branch.
3 年前
StartLobbyButtonUI.cs
Bringing in Merge changes to Lobby
3 年前
StartLobbyButtonUI.cs.meta
merging in the working plastic branch.
3 年前
UIPanelBase.cs
Latest Rename Changes.
3 年前
UIPanelBase.cs.meta
Latest Dev and Readme without Vivox
3 年前
UserStateVisibilityUI.cs
Latest Rename Changes.
3 年前
UserStateVisibilityUI.cs.meta
Latest Dev and Readme without Vivox
3 年前