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com.unity.services.samples.game-lobby
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目录树:
d1773d39
/main
/dev
/esteban-learn-lobby-relay
/bartj-remove-connectioninfo
/rename_to_gamelobby
/sonarqube_run
/feat-parrelsync
/35-bug-in-joining-private-lobby
/lobby-1.1.0-pre.3-update
/main/staging
/main/symbol_game_art-URP_Test
/main/symbol_game_art
/main/staging/code_context
/main/staging/host_icon
/main/staging/429_cooldown_implementation
/main/staging/closed_beta_package_update
/main/staging/more_minor_fixes
/main/staging/rate_limit_data
/main/staging/sub-version-update
/main/staging/Open_beta_Update
/main/staging/error_UI_UX
/main/staging/resetting_event_queue_fix
/main/staging/error_codes_to_exceptions
/main/staging/vivox_UI
/main/staging/vivox_package_integration
/main/staging/Networking_for_GameObjects
/main/staging/lobby_quick_join
/main/staging/relay_disconnect_ping_bug
/main/staging/vivox_polish
/main/staging/Polished_UI_assets
/main/staging/lobby_quick_join_put_it_back
/main/staging/relay_dtls
/main/staging/UI_Marketing_Assets
/main/staging/UI_bugs
/main/staging/bugs_various
/main/staging/host_handshake
/main/staging/core_service_package_updates
/main/staging/small_ui_bugs
/main/staging/vivox_bug_voice_outside_lobby
/main/staging/missing_fonts
/main/staging/ugs_package_updates
/main/staging/ngo_minigame_structure
/main/staging/minigame_staging
/main/staging/messenger_fix
/main/staging/ngo_minigame_cleanup
/main/staging/asyncrequest_log_fix
/main/staging/december_UI_bugs
/main/staging/ready_when_player_leaves
/main/staging/ngo_more_cleanup
/main/staging/ngo_gameplay_tweaks
/main/staging/qol_gameplay
/main/staging/moved_folder
/main/staging/observer_comments_and_clarification
/main/staging/glyph_game_NGO_fixes
/main/staging/wire_implementation
/main/staging/wire_lobbydata_replacement
/main/staging/2021_Upgrade
/main/staging/Open_beta_Update/open_beta_relay
/main/staging/2021_Upgrade/custmer_test
/main/staging/2021_Upgrade/Async_Refactor
/main/staging/2021_Upgrade/Async_Refactor/Relay_On_UTP
/main/staging/2021_Upgrade/Async_Refactor/GA_Package-Upgrade
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com.unity.services.samples....
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Assets
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Prefabs
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UI
文件历史
nathaniel.buck@unity3d.com
d1773d39
Consolidating and renaming for readability. This still represents the baseline Relay + UTP behavior, without removing existing Lobby behavior yet or handling edge cases.
3 年前
..
BackButtonBG.prefab
merging in the working plastic branch.
3 年前
BackButtonBG.prefab.meta
Latest Dev and Readme without Vivox
3 年前
CountDownUI.prefab
merging in the working plastic branch.
3 年前
CountDownUI.prefab.meta
merging in the working plastic branch.
3 年前
CreateContent.prefab
merging in the working plastic branch.
3 年前
CreateContent.prefab.meta
Latest Dev and Readme without Vivox
3 年前
GameCanvas.prefab
Pulled in latest Renames from Plastic Branch
3 年前
GameCanvas.prefab.meta
Latest Dev and Readme without Vivox
3 年前
JoinContent.prefab
Latest Rename Changes.
3 年前
JoinContent.prefab.meta
Latest Dev and Readme without Vivox
3 年前
JoinCreateCanvas.prefab
Pulled in latest Renames from Plastic Branch
3 年前
JoinCreateCanvas.prefab.meta
Latest Dev and Readme without Vivox
3 年前
JoiningGamePopUp.prefab
Latest Dev and Readme without Vivox
3 年前
JoiningGamePopUp.prefab.meta
Latest Dev and Readme without Vivox
3 年前
LobbyButtonUI.prefab
Bringing in Merge changes to Lobby
3 年前
LobbyButtonUI.prefab.meta
Latest Dev and Readme without Vivox
3 年前
LobbyCodeCanvas.prefab
Bringing in Merge changes to Lobby
3 年前
LobbyCodeCanvas.prefab.meta
Latest Dev and Readme without Vivox
3 年前
LobbyGameCanvas.prefab
Latest Rename Changes.
3 年前
LobbyGameCanvas.prefab.meta
Latest Dev and Readme without Vivox
3 年前
LobbyUserList.prefab
Latest Rename Changes.
3 年前
LobbyUserList.prefab.meta
Latest Dev and Readme without Vivox
3 年前
MainMenuCanvas.prefab
merging in the working plastic branch.
3 年前
MainMenuCanvas.prefab.meta
Latest Dev and Readme without Vivox
3 年前
PlayerInteractionPanel.prefab
Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample?
3 年前
PlayerInteractionPanel.prefab.meta
Latest Dev and Readme without Vivox
3 年前
RelayCodeCanvas.prefab
Latest Rename Changes.
3 年前
RelayCodeCanvas.prefab.meta
Latest Dev and Readme without Vivox
3 年前
RenameCanvas.prefab
Latest Dev and Readme without Vivox
3 年前
RenameCanvas.prefab.meta
Latest Dev and Readme without Vivox
3 年前
RenamePopup.prefab
Consolidating and renaming for readability. This still represents the baseline Relay + UTP behavior, without removing existing Lobby behavior yet or handling edge cases.
3 年前
RenamePopup.prefab.meta
Latest Dev and Readme without Vivox
3 年前
SpinnerUI.prefab
merging in the working plastic branch.
3 年前
SpinnerUI.prefab.meta
merging in the working plastic branch.
3 年前
UserCardPanel.prefab
merging in the working plastic branch.
3 年前
UserCardPanel.prefab.meta
Latest Dev and Readme without Vivox
3 年前