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com.unity.services.samples.game-lobby
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目录树:
9b8e52ec
/main
/dev
/esteban-learn-lobby-relay
/bartj-remove-connectioninfo
/rename_to_gamelobby
/sonarqube_run
/feat-parrelsync
/35-bug-in-joining-private-lobby
/lobby-1.1.0-pre.3-update
/main/staging
/main/symbol_game_art-URP_Test
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/main/staging/code_context
/main/staging/host_icon
/main/staging/429_cooldown_implementation
/main/staging/closed_beta_package_update
/main/staging/more_minor_fixes
/main/staging/rate_limit_data
/main/staging/sub-version-update
/main/staging/Open_beta_Update
/main/staging/error_UI_UX
/main/staging/resetting_event_queue_fix
/main/staging/error_codes_to_exceptions
/main/staging/vivox_UI
/main/staging/vivox_package_integration
/main/staging/Networking_for_GameObjects
/main/staging/lobby_quick_join
/main/staging/relay_disconnect_ping_bug
/main/staging/vivox_polish
/main/staging/Polished_UI_assets
/main/staging/lobby_quick_join_put_it_back
/main/staging/relay_dtls
/main/staging/UI_Marketing_Assets
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/main/staging/bugs_various
/main/staging/host_handshake
/main/staging/core_service_package_updates
/main/staging/small_ui_bugs
/main/staging/vivox_bug_voice_outside_lobby
/main/staging/missing_fonts
/main/staging/ugs_package_updates
/main/staging/ngo_minigame_structure
/main/staging/minigame_staging
/main/staging/messenger_fix
/main/staging/ngo_minigame_cleanup
/main/staging/asyncrequest_log_fix
/main/staging/december_UI_bugs
/main/staging/ready_when_player_leaves
/main/staging/ngo_more_cleanup
/main/staging/ngo_gameplay_tweaks
/main/staging/qol_gameplay
/main/staging/moved_folder
/main/staging/observer_comments_and_clarification
/main/staging/glyph_game_NGO_fixes
/main/staging/wire_implementation
/main/staging/wire_lobbydata_replacement
/main/staging/2021_Upgrade
/main/staging/Open_beta_Update/open_beta_relay
/main/staging/2021_Upgrade/custmer_test
/main/staging/2021_Upgrade/Async_Refactor
/main/staging/2021_Upgrade/Async_Refactor/Relay_On_UTP
/main/staging/2021_Upgrade/Async_Refactor/GA_Package-Upgrade
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com.unity.services.samples....
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UI
文件历史
nathaniel.buck@unity3d.com
90d3890c
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
..
BackButtonUI.cs
Latest Rename Changes.
3 年前
BackButtonUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
CountdownUI.cs
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
CountdownUI.cs.meta
merging in the working plastic branch.
3 年前
CreateMenuUI.cs
Latest Rename Changes.
3 年前
CreateMenuUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
DisplayCodeUI.cs
Bringing in Merge changes to Lobby
3 年前
DisplayCodeUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
EmoteButtonUI.cs
Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample?
3 年前
EmoteButtonUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
EndGameButtonUI.cs
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
EndGameButtonUI.cs.meta
merging in the working plastic branch.
3 年前
ExitButtonUI.cs
Bringing in Merge changes to Lobby
3 年前
ExitButtonUI.cs.meta
merging in the working plastic branch.
3 年前
GameStateVisibilityUI.cs
Latest Rename Changes.
3 年前
GameStateVisibilityUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
InLobbyUserList.cs
Bringing in Merge changes to Lobby
3 年前
InLobbyUserList.cs.meta
Latest Dev and Readme without Vivox
4 年前
InLobbyUserUI.cs
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
InLobbyUserUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
JoinCreateLobbyUI.cs
Bringing in Merge changes to Lobby
3 年前
JoinCreateLobbyUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
JoinMenuUI.cs
Starting to shift responsibility off of lobby. Now, once a player is connected to Relay, the local player data will update from that instead of from the lobby. The data are still written to the lobby currently, however.
3 年前
JoinMenuUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
LobbyButtonUI.cs
Latest Rename Changes.
3 年前
LobbyButtonUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
LobbyNameUI.cs
Bringing in Merge changes to Lobby
3 年前
LobbyNameUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
MainMenuUI.cs
Latest Rename Changes.
3 年前
MainMenuUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
NameChangeUI.cs
Latest Rename Changes.
3 年前
NameChangeUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
ObserverPanel.cs
Latest Rename Changes.
3 年前
ObserverPanel.cs.meta
Latest Dev and Readme without Vivox
4 年前
PlayerNameUI.cs
Latest Rename Changes.
3 年前
PlayerNameUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
ReadyCheckUI.cs
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
ReadyCheckUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
RelayAddressUI.cs
Bringing in Merge changes to Lobby
3 年前
RelayAddressUI.cs.meta
Latest Dev and Readme without Vivox
4 年前
ShowWhenLobbyStateUI.cs
Bringing in Merge changes to Lobby
3 年前
ShowWhenLobbyStateUI.cs.meta
merging in the working plastic branch.
3 年前
SpinnerUI.cs
Bringing in Merge changes to Lobby
3 年前
SpinnerUI.cs.meta
merging in the working plastic branch.
3 年前
StartLobbyButtonUI.cs
Bringing in Merge changes to Lobby
3 年前
StartLobbyButtonUI.cs.meta
merging in the working plastic branch.
3 年前
UIPanelBase.cs
Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop.
3 年前
UIPanelBase.cs.meta
Latest Dev and Readme without Vivox
4 年前
UserStateVisibilityUI.cs
Latest Rename Changes.
3 年前
UserStateVisibilityUI.cs.meta
Latest Dev and Readme without Vivox
4 年前