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nathaniel.buck@unity3d.com 678fd232 Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
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BackButtonBG.prefab merging in the working plastic branch. 3 年前
BackButtonBG.prefab.meta Latest Dev and Readme without Vivox 3 年前
CountDownUI.prefab merging in the working plastic branch. 3 年前
CountDownUI.prefab.meta merging in the working plastic branch. 3 年前
CreateContent.prefab merging in the working plastic branch. 3 年前
CreateContent.prefab.meta Latest Dev and Readme without Vivox 3 年前
GameCanvas.prefab Pulled in latest Renames from Plastic Branch 3 年前
GameCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
JoinContent.prefab Latest Rename Changes. 3 年前
JoinContent.prefab.meta Latest Dev and Readme without Vivox 3 年前
JoinCreateCanvas.prefab Pulled in latest Renames from Plastic Branch 3 年前
JoinCreateCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
JoiningGamePopUp.prefab Latest Dev and Readme without Vivox 3 年前
JoiningGamePopUp.prefab.meta Latest Dev and Readme without Vivox 3 年前
LobbyButtonUI.prefab Bringing in Merge changes to Lobby 3 年前
LobbyButtonUI.prefab.meta Latest Dev and Readme without Vivox 3 年前
LobbyCodeCanvas.prefab Bringing in Merge changes to Lobby 3 年前
LobbyCodeCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
LobbyGameCanvas.prefab Latest Rename Changes. 3 年前
LobbyGameCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
LobbyUserList.prefab Latest Rename Changes. 3 年前
LobbyUserList.prefab.meta Latest Dev and Readme without Vivox 3 年前
MainMenuCanvas.prefab merging in the working plastic branch. 3 年前
MainMenuCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
PlayerInteractionPanel.prefab Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
PlayerInteractionPanel.prefab.meta Latest Dev and Readme without Vivox 3 年前
RelayCodeCanvas.prefab Latest Rename Changes. 3 年前
RelayCodeCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
RenameCanvas.prefab Latest Dev and Readme without Vivox 3 年前
RenameCanvas.prefab.meta Latest Dev and Readme without Vivox 3 年前
RenamePopup.prefab Latest Dev and Readme without Vivox 3 年前
RenamePopup.prefab.meta Latest Dev and Readme without Vivox 3 年前
SpinnerUI.prefab merging in the working plastic branch. 3 年前
SpinnerUI.prefab.meta merging in the working plastic branch. 3 年前
UserCardPanel.prefab merging in the working plastic branch. 3 年前
UserCardPanel.prefab.meta Latest Dev and Readme without Vivox 3 年前