您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
nathaniel.buck@unity3d.com ea4a1137 Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next. 3 年前
..
EmoteType.cs Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
EmoteType.cs.meta Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
GameManager.cs Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next. 3 年前
GameManager.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyServiceData.cs Validated a couple notes from the previous changeset. Removed error code from the lobby list query since we no longer are provided the HTTP error code directly. 3 年前
LobbyServiceData.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyServiceDataObserver.cs Pulled in latest Renames from Plastic Branch 4 年前
LobbyServiceDataObserver.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyUser.cs Adding comments and doing minor renames for clarity. 3 年前
LobbyUser.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyUserObserver.cs Pulled in latest Renames from Plastic Branch 4 年前
LobbyUserObserver.cs.meta Latest Dev and Readme without Vivox 4 年前
LocalGameState.cs Adding rate limit behavior for the Join button, so it will also fade while within the rate limit for joining lobbies. 3 年前
LocalGameState.cs.meta Latest Dev and Readme without Vivox 4 年前
LocalGameStateObserver.cs Pulled in latest Renames from Plastic Branch 4 年前
LocalGameStateObserver.cs.meta Latest Dev and Readme without Vivox 4 年前
LocalLobby.cs Just some comments/renames from developer feedback. 3 年前
LocalLobby.cs.meta Latest Dev and Readme without Vivox 4 年前
LocalLobbyObserver.cs Bringing in Merge changes to Lobby 4 年前
LocalLobbyObserver.cs.meta Latest Dev and Readme without Vivox 4 年前
ServerAddress.cs Adding comments and doing minor renames for clarity. 3 年前
ServerAddress.cs.meta Latest Dev and Readme without Vivox 4 年前