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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.Jobs
{
/// <summary>
/// Used by automatically generated code. Do not use in projects.
/// </summary>
public class EarlyInitHelpers
{
public delegate void EarlyInitFunction();
private static List<EarlyInitFunction> s_PendingDelegates;
public static void FlushEarlyInits()
{
while (s_PendingDelegates != null)
{
var oldList = s_PendingDelegates;
s_PendingDelegates = null;
for (int i = 0; i < oldList.Count; ++i)
{
try
{
oldList[i]();
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
}
}
public static void AddEarlyInitFunction(EarlyInitFunction f)
{
if (s_PendingDelegates == null)
s_PendingDelegates = new List<EarlyInitFunction>();
s_PendingDelegates.Add(f);
}
public static void JobReflectionDataCreationFailed(Exception ex, Type jobType)
{
Debug.LogError($"Failed to create job reflection data for type ${jobType}:");
Debug.LogException(ex);
}
}
}