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nathaniel.buck@unity3d.com abd52623 Partial progress: Following a trio of Relay+UTP samples, I seem to have something that will bind a transport to Relay and keep the connection open (as evident from the fact that a client can join after what would be the 10s timeout on Relay and successfully get the JoinAllocation, when they wouldn't without keeping the connection open even when binding was correct). However, this current code is very slapdash and sloppy; I'm just committing now as a very rough draft. 3 年前
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com.unity.jobs Partial progress: Following a trio of Relay+UTP samples, I seem to have something that will bind a transport to Relay and keep the connection open (as evident from the fact that a client can join after what would be the 10s timeout on Relay and successfully get the JoinAllocation, when they wouldn't without keeping the connection open even when binding was correct). However, this current code is very slapdash and sloppy; I'm just committing now as a very rough draft. 3 年前
com.unity.services.authentication Branch with Beta packages included. 3 年前
com.unity.services.core Creating a staging branch, which will serve to contain the changes for reintroducing the packages and project ID that are scrubbed from the releases. 3 年前
com.unity.services.lobby Creating a staging branch, which will serve to contain the changes for reintroducing the packages and project ID that are scrubbed from the releases. 3 年前
com.unity.services.relay Creating a staging branch, which will serve to contain the changes for reintroducing the packages and project ID that are scrubbed from the releases. 3 年前
com.unity.transport Creating a staging branch, which will serve to contain the changes for reintroducing the packages and project ID that are scrubbed from the releases. 3 年前
manifest.json Branch with Beta packages included. 3 年前
packages-lock.json Partial progress: Following a trio of Relay+UTP samples, I seem to have something that will bind a transport to Relay and keep the connection open (as evident from the fact that a client can join after what would be the 10s timeout on Relay and successfully get the JoinAllocation, when they wouldn't without keeping the connection open even when binding was correct). However, this current code is very slapdash and sloppy; I'm just committing now as a very rough draft. 3 年前