using System; using System.Collections.Generic; using UnityEngine; namespace Unity.Jobs { /// /// Used by automatically generated code. Do not use in projects. /// public class EarlyInitHelpers { public delegate void EarlyInitFunction(); private static List s_PendingDelegates; public static void FlushEarlyInits() { while (s_PendingDelegates != null) { var oldList = s_PendingDelegates; s_PendingDelegates = null; for (int i = 0; i < oldList.Count; ++i) { try { oldList[i](); } catch (Exception ex) { Debug.LogException(ex); } } } } public static void AddEarlyInitFunction(EarlyInitFunction f) { if (s_PendingDelegates == null) s_PendingDelegates = new List(); s_PendingDelegates.Add(f); } public static void JobReflectionDataCreationFailed(Exception ex, Type jobType) { Debug.LogError($"Failed to create job reflection data for type ${jobType}:"); Debug.LogException(ex); } } }