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nathaniel.buck@unity3d.com 2a376941 Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
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BackButtonUI.cs Latest Rename Changes. 3 年前
BackButtonUI.cs.meta Latest Dev and Readme without Vivox 3 年前
CountdownUI.cs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
CountdownUI.cs.meta merging in the working plastic branch. 3 年前
CreateMenuUI.cs Latest Rename Changes. 3 年前
CreateMenuUI.cs.meta Latest Dev and Readme without Vivox 3 年前
DisplayCodeUI.cs Bringing in Merge changes to Lobby 3 年前
DisplayCodeUI.cs.meta Latest Dev and Readme without Vivox 3 年前
EmoteButtonUI.cs Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
EmoteButtonUI.cs.meta Latest Dev and Readme without Vivox 3 年前
EndGameButtonUI.cs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
EndGameButtonUI.cs.meta merging in the working plastic branch. 3 年前
ExitButtonUI.cs Bringing in Merge changes to Lobby 3 年前
ExitButtonUI.cs.meta merging in the working plastic branch. 3 年前
GameStateVisibilityUI.cs Latest Rename Changes. 3 年前
GameStateVisibilityUI.cs.meta Latest Dev and Readme without Vivox 3 年前
InLobbyUserList.cs Bringing in Merge changes to Lobby 3 年前
InLobbyUserList.cs.meta Latest Dev and Readme without Vivox 3 年前
InLobbyUserUI.cs Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
InLobbyUserUI.cs.meta Latest Dev and Readme without Vivox 3 年前
JoinCreateLobbyUI.cs Bringing in Merge changes to Lobby 3 年前
JoinCreateLobbyUI.cs.meta Latest Dev and Readme without Vivox 3 年前
JoinMenuUI.cs Starting to shift responsibility off of lobby. Now, once a player is connected to Relay, the local player data will update from that instead of from the lobby. The data are still written to the lobby currently, however. 3 年前
JoinMenuUI.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyButtonUI.cs Latest Rename Changes. 3 年前
LobbyButtonUI.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyNameUI.cs Bringing in Merge changes to Lobby 3 年前
LobbyNameUI.cs.meta Latest Dev and Readme without Vivox 3 年前
MainMenuUI.cs Latest Rename Changes. 3 年前
MainMenuUI.cs.meta Latest Dev and Readme without Vivox 3 年前
NameChangeUI.cs Latest Rename Changes. 3 年前
NameChangeUI.cs.meta Latest Dev and Readme without Vivox 3 年前
ObserverPanel.cs Latest Rename Changes. 3 年前
ObserverPanel.cs.meta Latest Dev and Readme without Vivox 3 年前
PlayerNameUI.cs Latest Rename Changes. 3 年前
PlayerNameUI.cs.meta Latest Dev and Readme without Vivox 3 年前
ReadyCheckUI.cs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
ReadyCheckUI.cs.meta Latest Dev and Readme without Vivox 3 年前
RelayAddressUI.cs Bringing in Merge changes to Lobby 3 年前
RelayAddressUI.cs.meta Latest Dev and Readme without Vivox 3 年前
ShowWhenLobbyStateUI.cs Bringing in Merge changes to Lobby 3 年前
ShowWhenLobbyStateUI.cs.meta merging in the working plastic branch. 3 年前
SpinnerUI.cs Bringing in Merge changes to Lobby 3 年前
SpinnerUI.cs.meta merging in the working plastic branch. 3 年前
StartLobbyButtonUI.cs Bringing in Merge changes to Lobby 3 年前
StartLobbyButtonUI.cs.meta merging in the working plastic branch. 3 年前
UIPanelBase.cs Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop. 3 年前
UIPanelBase.cs.meta Latest Dev and Readme without Vivox 3 年前
UserStateVisibilityUI.cs Latest Rename Changes. 3 年前
UserStateVisibilityUI.cs.meta Latest Dev and Readme without Vivox 3 年前