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nathaniel.buck@unity3d.com 2a376941 Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
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EmoteType.cs Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
EmoteType.cs.meta Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
GameStateManager.cs Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
GameStateManager.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyServiceData.cs Latest Rename Changes. 3 年前
LobbyServiceData.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyServiceDataObserver.cs Pulled in latest Renames from Plastic Branch 3 年前
LobbyServiceDataObserver.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyUser.cs Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
LobbyUser.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyUserObserver.cs Pulled in latest Renames from Plastic Branch 3 年前
LobbyUserObserver.cs.meta Latest Dev and Readme without Vivox 3 年前
LocalGameState.cs Pulled in latest Renames from Plastic Branch 3 年前
LocalGameState.cs.meta Latest Dev and Readme without Vivox 3 年前
LocalGameStateObserver.cs Pulled in latest Renames from Plastic Branch 3 年前
LocalGameStateObserver.cs.meta Latest Dev and Readme without Vivox 3 年前
LocalLobby.cs Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat. 3 年前
LocalLobby.cs.meta Latest Dev and Readme without Vivox 3 年前
LocalLobbyObserver.cs Bringing in Merge changes to Lobby 3 年前
LocalLobbyObserver.cs.meta Latest Dev and Readme without Vivox 3 年前
ServerAddress.cs Pulled in latest Renames from Plastic Branch 3 年前
ServerAddress.cs.meta Latest Dev and Readme without Vivox 3 年前