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nathaniel.buck@unity3d.com e32921b2 Bugs: Adding clarifying comments for Relay + UTP and for some of the design patterns. Adding a rate limit on the lobby host button. Adding a blocker on the spinner so that the lobby list UI can't be interacted with while the spinner is visible (to prevent someone from starting to join a room that's about to be removed from the list). 3 年前
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BackButtonUI.cs Latest Rename Changes. 3 年前
BackButtonUI.cs.meta Latest Dev and Readme without Vivox 3 年前
CountdownUI.cs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
CountdownUI.cs.meta merging in the working plastic branch. 3 年前
CreateMenuUI.cs Latest Rename Changes. 3 年前
CreateMenuUI.cs.meta Latest Dev and Readme without Vivox 3 年前
DisplayCodeUI.cs Bringing in Merge changes to Lobby 3 年前
DisplayCodeUI.cs.meta Latest Dev and Readme without Vivox 3 年前
EmoteButtonUI.cs Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample? 3 年前
EmoteButtonUI.cs.meta Latest Dev and Readme without Vivox 3 年前
EndGameButtonUI.cs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
EndGameButtonUI.cs.meta merging in the working plastic branch. 3 年前
ExitButtonUI.cs Bringing in Merge changes to Lobby 3 年前
ExitButtonUI.cs.meta merging in the working plastic branch. 3 年前
GameStateVisibilityUI.cs Latest Rename Changes. 3 年前
GameStateVisibilityUI.cs.meta Latest Dev and Readme without Vivox 3 年前
InLobbyUserList.cs Bringing in Merge changes to Lobby 3 年前
InLobbyUserList.cs.meta Latest Dev and Readme without Vivox 3 年前
InLobbyUserUI.cs Cleaning out Vivox TODOs. The main thing is shifting the Vivox login and join to do some extra error handling. Waiting to hear on one more issue regarding IChannelSession.Disconnect being called before EndConnect completes, which might be allowing players to stay in the voice channel after leaving a lobby if they mash through the buttons quickly. 3 年前
InLobbyUserUI.cs.meta Latest Dev and Readme without Vivox 3 年前
JoinCreateLobbyUI.cs Cooldown for Lobby Requests - Preventing Confusing errors due to User impatience. 3 年前
JoinCreateLobbyUI.cs.meta Latest Dev and Readme without Vivox 3 年前
JoinMenuUI.cs Bugs: Removing the selected lobby data from the Join menu, so that when we return from a lobby, if we select Join again immediately, we don't just try to join the same lobby again. Changing "Ready." to "Ready" in the lobby UI. Making the error popup block raycasts fully, except for the Back button (for the case of the host disconnecting from the Lobby, since they would be popping up a 404 every 1.5s such that it would be difficult to click the button to leave the lobby). 3 年前
JoinMenuUI.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyButtonUI.cs Latest Rename Changes. 3 年前
LobbyButtonUI.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyNameUI.cs Bringing in Merge changes to Lobby 3 年前
LobbyNameUI.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyUserVolumeUI.cs Correcting how we handle the volume state and UI when users leave and rejoin lobbies, to prevent stale values from persisting and to prevent the initial UI state for a user entering a lobby from being incorrect if they were previously in a lobby. 3 年前
LobbyUserVolumeUI.cs.meta Finished UI graphics, begun adding local user data for Muting/Activating/Volume. 3 年前
MainMenuUI.cs Latest Rename Changes. 3 年前
MainMenuUI.cs.meta Latest Dev and Readme without Vivox 3 年前
NameChangeUI.cs Latest Rename Changes. 3 年前
NameChangeUI.cs.meta Latest Dev and Readme without Vivox 3 年前
ObserverPanel.cs Latest Rename Changes. 3 年前
ObserverPanel.cs.meta Latest Dev and Readme without Vivox 3 年前
PlayerNameUI.cs Latest Rename Changes. 3 年前
PlayerNameUI.cs.meta Latest Dev and Readme without Vivox 3 年前
PopUpUI.cs Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state. 3 年前
PopUpUI.cs.meta Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log. 3 年前
RateLimitVisibility.cs Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear). 3 年前
RateLimitVisibility.cs.meta Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear). 3 年前
ReadyCheckUI.cs Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
ReadyCheckUI.cs.meta Latest Dev and Readme without Vivox 3 年前
RecolorForLobbyType.cs Changed the "White" in-lobby color to an off-white to make buttons pop more. 3 年前
RecolorForLobbyType.cs.meta Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios. 3 年前
RelayAddressUI.cs Bringing in Merge changes to Lobby 3 年前
RelayAddressUI.cs.meta Latest Dev and Readme without Vivox 3 年前
ShowWhenLobbyStateUI.cs Bringing in Merge changes to Lobby 3 年前
ShowWhenLobbyStateUI.cs.meta merging in the working plastic branch. 3 年前
SpinnerUI.cs Bugs: Adding clarifying comments for Relay + UTP and for some of the design patterns. Adding a rate limit on the lobby host button. Adding a blocker on the spinner so that the lobby list UI can't be interacted with while the spinner is visible (to prevent someone from starting to join a room that's about to be removed from the list). 3 年前
SpinnerUI.cs.meta merging in the working plastic branch. 3 年前
StartLobbyButtonUI.cs Bringing in Merge changes to Lobby 3 年前
StartLobbyButtonUI.cs.meta merging in the working plastic branch. 3 年前
UIPanelBase.cs Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear). 3 年前
UIPanelBase.cs.meta Latest Dev and Readme without Vivox 3 年前
UserStateVisibilityUI.cs Latest Rename Changes. 3 年前
UserStateVisibilityUI.cs.meta Latest Dev and Readme without Vivox 3 年前