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nathaniel.buck@unity3d.com 1fc7440a Primary rejection behavior - A host will reject an incoming client if the lobby is already in the in-game state. Clients will now no longer send data until they are approved, but once approved, connection completes as usual. 3 年前
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AsyncRequestLobby.cs Adding in Relay exception handling, though I haven't yet found a way to test it out with more than a couple error types. It seems to work just fine. 3 年前
AsyncRequestLobby.cs.meta Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state. 3 年前
LobbyAPIInterface.cs Quick Join errors updated to latest error handling, added unique rate limiter to quick join in accordance with SDK Spec (10 seconds) 3 年前
LobbyAPIInterface.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyAsyncRequests.cs Bugs: Setting LogHandler severity in-editor changes it at runtime. Handling some minor TODOs. Fixing an issue with getting some Vivor errors if disconnecting from a lobby before the Vivox connection completes. 3 年前
LobbyAsyncRequests.cs.meta Latest Dev and Readme without Vivox 3 年前
LobbyContentHeartbeat.cs Primary rejection behavior - A host will reject an incoming client if the lobby is already in the in-game state. Clients will now no longer send data until they are approved, but once approved, connection completes as usual. 3 年前
LobbyContentHeartbeat.cs.meta Latest Dev and Readme without Vivox 3 年前
ToLocalLobby.cs Adding comments and doing minor renames for clarity. 3 年前
ToLocalLobby.cs.meta Latest Dev and Readme without Vivox 3 年前