您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
nathaniel.buck@unity3d.com 9ac29e68 Merging a Messenger fix. 3 年前
..
AsyncRequest.cs Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state. 3 年前
AsyncRequest.cs.meta Updating LobbyAPIInterface to match changes to the Lobby API from the package. Consolidating a little async behavior between Lobby and Relay. 3 年前
Locator.cs Changing the InGame namespace/directory to NGO for clarity. 3 年前
Locator.cs.meta Latest Dev and Readme without Vivox 3 年前
LogHandler.cs Adding comments and doing minor renames for clarity. 3 年前
LogHandler.cs.meta Latest Dev and Readme without Vivox 3 年前
LogHandlerSettings.cs Bugs: Setting LogHandler severity in-editor changes it at runtime. Handling some minor TODOs. Fixing an issue with getting some Vivor errors if disconnecting from a lobby before the Vivox connection completes. 3 年前
LogHandlerSettings.cs.meta LogHandling seperation start 3 年前
Messenger.cs Merging a Messenger fix. 3 年前
Messenger.cs.meta Latest Dev and Readme without Vivox 3 年前
Observed.cs Pulling the countdown logic out of the GameManager and the LocalLobby; the latter fixes a bug where the countdown would prevent any lobby changes from being pushed from the host, since every from the LocalLobby's OnChanged event would fire. 3 年前
Observed.cs.meta Latest Dev and Readme without Vivox 3 年前
ObserverBehaviour.cs Adding comments and doing minor renames for clarity. 3 年前
ObserverBehaviour.cs.meta Latest Dev and Readme without Vivox 3 年前
UpdateSlow.cs Modifying UpdateSlow to accommodate differing periods, including acting as a regular Update for subscribers that aren't necessarily MonoBehaviours. I'm also stripping the staggering behavior, since it was unclear and not particularly necessary. 3 年前
UpdateSlow.cs.meta Latest Dev and Readme without Vivox 3 年前