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Jacob Stove Lorentzen 123f372a Code reviewed bugs 3 年前
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Auth Merging in the "bugs, various" branch 3 年前
Game Merge from NGO cleanup branch 3 年前
Infrastructure Merge from NGO cleanup branch 3 年前
Lobby Code reviewed bugs 3 年前
Netcode Merge from NGO cleanup branch 3 年前
Relay Merge from NGO cleanup branch 3 年前
Tests Merging from the Messenger fix branch. 3 年前
UI Code reviewed bugs 3 年前
Vivox Code reviewed bugs 3 年前
Auth.meta Latest Dev and Readme without Vivox 3 年前
Game.meta Latest Dev and Readme without Vivox 3 年前
Infrastructure.meta Latest Dev and Readme without Vivox 3 年前
Lobby.meta Latest Dev and Readme without Vivox 3 年前
LobbyRelaySample.asmdef Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 3 年前
Netcode.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Relay.meta Latest Dev and Readme without Vivox 3 年前
Tests.meta Latest Dev and Readme without Vivox 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前