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Jacob Stove Lorentzen bfb28426 Cursor click effect Stopping point. (does not show on the game camera yet?) 3 年前
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Auth Merge pull request #16 from Unity-Technologies/master 3 年前
Game 3 年前
Infrastructure 3 年前
Lobby Merge pull request #18 from Unity-Technologies/master 3 年前
Relay Merge pull request #18 from Unity-Technologies/master 3 年前
Tests Merge pull request #18 from Unity-Technologies/master 3 年前
UI Cursor click effect Stopping point. (does not show on the game camera yet?) 3 年前
Vivox Merge pull request #18 from Unity-Technologies/master 3 年前
Auth.meta Latest Dev and Readme without Vivox 3 年前
Game.meta Latest Dev and Readme without Vivox 3 年前
Infrastructure.meta Latest Dev and Readme without Vivox 3 年前
Lobby.meta Latest Dev and Readme without Vivox 3 年前
LobbyRelaySample.asmdef Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
LobbyRelaySample.asmdef.meta Latest Dev and Readme without Vivox 3 年前
Relay.meta Latest Dev and Readme without Vivox 3 年前
Tests.meta Latest Dev and Readme without Vivox 3 年前
UI.meta Latest Dev and Readme without Vivox 3 年前
Vivox.meta Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前