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com.unity.services.samples.game-lobby
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目录树:
3ab83828
/main
/dev
/esteban-learn-lobby-relay
/bartj-remove-connectioninfo
/rename_to_gamelobby
/sonarqube_run
/feat-parrelsync
/35-bug-in-joining-private-lobby
/lobby-1.1.0-pre.3-update
/main/staging
/main/symbol_game_art-URP_Test
/main/symbol_game_art
/main/staging/code_context
/main/staging/host_icon
/main/staging/429_cooldown_implementation
/main/staging/closed_beta_package_update
/main/staging/more_minor_fixes
/main/staging/rate_limit_data
/main/staging/sub-version-update
/main/staging/Open_beta_Update
/main/staging/error_UI_UX
/main/staging/resetting_event_queue_fix
/main/staging/error_codes_to_exceptions
/main/staging/vivox_UI
/main/staging/vivox_package_integration
/main/staging/Networking_for_GameObjects
/main/staging/lobby_quick_join
/main/staging/relay_disconnect_ping_bug
/main/staging/vivox_polish
/main/staging/Polished_UI_assets
/main/staging/lobby_quick_join_put_it_back
/main/staging/relay_dtls
/main/staging/UI_Marketing_Assets
/main/staging/UI_bugs
/main/staging/bugs_various
/main/staging/host_handshake
/main/staging/core_service_package_updates
/main/staging/small_ui_bugs
/main/staging/vivox_bug_voice_outside_lobby
/main/staging/missing_fonts
/main/staging/ugs_package_updates
/main/staging/ngo_minigame_structure
/main/staging/minigame_staging
/main/staging/messenger_fix
/main/staging/ngo_minigame_cleanup
/main/staging/asyncrequest_log_fix
/main/staging/december_UI_bugs
/main/staging/ready_when_player_leaves
/main/staging/ngo_more_cleanup
/main/staging/ngo_gameplay_tweaks
/main/staging/qol_gameplay
/main/staging/moved_folder
/main/staging/observer_comments_and_clarification
/main/staging/glyph_game_NGO_fixes
/main/staging/wire_implementation
/main/staging/wire_lobbydata_replacement
/main/staging/2021_Upgrade
/main/staging/Open_beta_Update/open_beta_relay
/main/staging/2021_Upgrade/custmer_test
/main/staging/2021_Upgrade/Async_Refactor
/main/staging/2021_Upgrade/Async_Refactor/Relay_On_UTP
/main/staging/2021_Upgrade/Async_Refactor/GA_Package-Upgrade
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6 次代码提交 (3ab83828-f275-4ebc-8005-666699b5739e)
作者
SHA1
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提交日期
nathaniel.buck@unity3d.com
3ab83828
Oh, just removing the starfield prefab since it's only used in the InGameLogic prefab.
3 年前
nathaniel.buck@unity3d.com
1041eaf9
Cleaning up with some comments and shifting the RelayNGOUtpSetup to its own file.
3 年前
nathaniel.buck@unity3d.com
be6ccfbe
Symbols can be clicked on repeatedly now, so if someone mashes they will lose points as expected. I'm also resolving a timing issue that I missed that happened with a single player, where they'd start the game immediately on connection (since all players were connected) but before the SymbolContainer could call Start to subscribe for the game start message.
3 年前
nathaniel.buck@unity3d.com
32435eba
Just a little thing I noticed - There are some editor assets that are creating new LocalLobbies in edit mode. I'll have to root out all of them, but here's one.
3 年前
nathaniel.buck@unity3d.com
3aca367d
Removing the use of Relay to transmit the NGO relay code.
3 年前
nathaniel.buck@unity3d.com
119e8e33
Switching over to the RelayUnityTransport component, although I'm still using the other Relay allocation to send the NGO relay code so that needs to change. Also note that consecutive games in one lobby fail now, for using the wrong relay code.
3 年前