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com.unity.services.samples.game-lobby
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4 次代码提交 (main/staging/more_minor_fixes)
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nathaniel.buck@unity3d.com
d6a7e8dc
Fixing a timing issue with the lobby heartbeat, where you could leave a lobby right before the heartbeat elapses and then create a new one, and the heartbeat would still trigger with the old one.
3 年前
nathaniel.buck@unity3d.com
a03268c1
Surprisingly, we've made it non-straightforward to revert the color checkbox to no filter when entering a new lobby after the host has already had a room that they set a color for (i.e. make a lobby, set it to a color, leave, make a new one, and it defaults to no set color but the checkbox from the previous lobby is checked). Shoving that reset onto the lobby Back button is at least staying event-driven? It's unclear and it's a weird coupling, but this is a really minor UI issue, soooooo sure.
3 年前
nathaniel.buck@unity3d.com
6346d43d
Looks like the "A Native Collection hasn't been disposed" error at this point is only present due to use not disposing of the NetworkDriver when we're done with Relay.
3 年前
nathaniel.buck@unity3d.com
08f80eee
Shortening player name character limit. Adding lobby name character limit.
3 年前