您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
Devin Miller d56066a2 Fixes math in SimulationState SequenceTimeOfNextCapture 4 年前
..
Labelers Informative tooltips and ui labels (#75) 4 年前
Labeling Informative tooltips and ui labels (#75) 4 年前
Resources Feature/lens distortion (#69) 4 年前
BoundingBoxOrigin.cs Code formatting 5 年前
BoundingBoxOrigin.cs.meta Initial commit 5 年前
DatasetCapture.cs No boxes on unmatching objects (#67) 4 年前
DatasetCapture.cs.meta Initial commit 5 年前
DatasetJsonUtility.cs Code formatting 5 年前
DatasetJsonUtility.cs.meta Initial commit 5 年前
Ego.cs Extensible labelers (#28) 5 年前
Ego.cs.meta Initial commit 5 年前
GroundTruthCrossPipelinePass.cs Feature/lens distortion (#69) 4 年前
GroundTruthCrossPipelinePass.cs.meta Initial commit 5 年前
GroundTruthInfo.cs Code formatting 5 年前
GroundTruthInfo.cs.meta Initial commit 5 年前
GroundTruthLabelSetupSystem.cs Fixing labeling on per-material MaterialPropertyBlocks (#73) 4 年前
GroundTruthLabelSetupSystem.cs.meta Initial commit 5 年前
GroundTruthPass.cs Updating HDRP ground truth generators for new API 5 年前
GroundTruthPass.cs.meta Initial commit 5 年前
GroundTruthRendererFeature.cs Feature/lens distortion (#69) 4 年前
GroundTruthRendererFeature.cs.meta Initial commit 5 年前
IGroundTruthGenerator.cs Supporting SkinnedMeshRenderer for labeling. 5 年前
IGroundTruthGenerator.cs.meta Initial commit 5 年前
InstanceSegmentationCrossPipelinePass.cs Supporting SkinnedMeshRenderer for labeling. 5 年前
InstanceSegmentationCrossPipelinePass.cs.meta Initial commit 5 年前
InstanceSegmentationPass.cs Code formatting 5 年前
InstanceSegmentationPass.cs.meta Initial commit 5 年前
Labelers.meta Mock up #1 of labeler 5 年前
Labeling.meta Initial commit 5 年前
LensDistortionCrossPipelinePass.cs Bugfix: Check if intensity zero and and if so skip the distortion pass entirely (#72) 4 年前
LensDistortionCrossPipelinePass.cs.meta Feature/lens distortion (#69) 4 年前
LensDistortionPass.cs Feature/lens distortion (#69) 4 年前
LensDistortionPass.cs.meta Feature/lens distortion (#69) 4 年前
PerceptionCamera.cs Changed the namespace of randomization tools to UnityEngine.Experimental (#74) 4 年前
PerceptionCamera.cs.meta Initial commit 5 年前
PerceptionCamera_InstanceSegmentation.cs Feature/lens distortion (#69) 4 年前
PerceptionCamera_InstanceSegmentation.cs.meta Migrating labelers to CameraLabeler 5 年前
RenderTextureReader.cs Aisv647 visualizations - Preview Cut (#40) 4 年前
RenderTextureReader.cs.meta Initial commit 5 年前
RenderedObjectInfo.cs Major refactoring. Moving RenderedObjectInfo and instance segmentation back into PerceptionCamera. Moving instance id -> labelentry cache into LabelingConfiguration. Properly implementing the labelers. 5 年前
RenderedObjectInfo.cs.meta Initial commit 5 年前
RenderedObjectInfoGenerator.cs Extensible labelers (#28) 5 年前
RenderedObjectInfoGenerator.cs.meta Initial commit 5 年前
Resources.meta Initial commit 5 年前
SemanticSegmentationCrossPipelinePass.cs Feature/lens distortion (#69) 4 年前
SemanticSegmentationCrossPipelinePass.cs.meta Initial commit 5 年前
SemanticSegmentationPass.cs Aisv647 visualizations - Preview Cut (#40) 4 年前
SemanticSegmentationPass.cs.meta Initial commit 5 年前
SimulationManagementComponentSystem.cs Renaming SimulationManager to DatasetCapture (#26) 5 年前
SimulationManagementComponentSystem.cs.meta Initial commit 5 年前
SimulationState.cs Fixes math in SimulationState SequenceTimeOfNextCapture 4 年前
SimulationState.cs.meta Initial commit 5 年前
SimulationState_Json.cs Fix warnings (#38) 5 年前
SimulationState_Json.cs.meta Initial commit 5 年前