Jon Hogins
5 年前
当前提交
3ccc7e7b
共有 239 个文件被更改,包括 6718 次插入 和 0 次删除
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15.gitattributes
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37.gitignore
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0.gitmodules
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14.npmignore
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9CONTRIBUTING.md
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7CONTRIBUTING.md.meta
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35README.md
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17.github/pull_request_template.md
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79.yamato/promotion.yml
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143.yamato/upm-ci-full.yml
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115.yamato/upm-ci-testprojects.yml
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3TestProjects/PerceptionHDRP/Assets.meta
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316TestProjects/PerceptionHDRP/Assets/HDRenderPipelineAsset.asset
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8TestProjects/PerceptionHDRP/Assets/HDRenderPipelineAsset.asset.meta
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21TestProjects/PerceptionHDRP/Assets/LabelingConfiguration.asset
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8TestProjects/PerceptionHDRP/Assets/LabelingConfiguration.asset.meta
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15TestProjects/PerceptionHDRP/Assets/Rotator.cs
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11TestProjects/PerceptionHDRP/Assets/Rotator.cs.meta
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8TestProjects/PerceptionHDRP/Assets/Scenes.meta
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931TestProjects/PerceptionHDRP/Assets/Scenes/SampleScene.unity
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7TestProjects/PerceptionHDRP/Assets/Scenes/SampleScene.unity.meta
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51TestProjects/PerceptionHDRP/Packages/manifest.json
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19TestProjects/PerceptionHDRP/ProjectSettings/AudioManager.asset
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11TestProjects/PerceptionHDRP/ProjectSettings/BurstAotSettings_StandaloneLinux64.json
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11TestProjects/PerceptionHDRP/ProjectSettings/BurstAotSettings_StandaloneOSX.json
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11TestProjects/PerceptionHDRP/ProjectSettings/BurstAotSettings_StandaloneWindows.json
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6TestProjects/PerceptionHDRP/ProjectSettings/ClusterInputManager.asset
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34TestProjects/PerceptionHDRP/ProjectSettings/DynamicsManager.asset
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8TestProjects/PerceptionHDRP/ProjectSettings/EditorBuildSettings.asset
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26TestProjects/PerceptionHDRP/ProjectSettings/EditorBuildSettings.asset~6f5b6cb06b253baf30333594f2fc40616d3dc6f7
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35TestProjects/PerceptionHDRP/ProjectSettings/EditorSettings.asset
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61TestProjects/PerceptionHDRP/ProjectSettings/GraphicsSettings.asset
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21TestProjects/PerceptionHDRP/ProjectSettings/HDRPProjectSettings.asset
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487TestProjects/PerceptionHDRP/ProjectSettings/InputManager.asset
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91TestProjects/PerceptionHDRP/ProjectSettings/NavMeshAreas.asset
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56TestProjects/PerceptionHDRP/ProjectSettings/Physics2DSettings.asset
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7TestProjects/PerceptionHDRP/ProjectSettings/PresetManager.asset
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620TestProjects/PerceptionHDRP/ProjectSettings/ProjectSettings.asset
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2TestProjects/PerceptionHDRP/ProjectSettings/ProjectVersion.txt
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236TestProjects/PerceptionHDRP/ProjectSettings/QualitySettings.asset
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43TestProjects/PerceptionHDRP/ProjectSettings/TagManager.asset
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9TestProjects/PerceptionHDRP/ProjectSettings/TimeManager.asset
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34TestProjects/PerceptionHDRP/ProjectSettings/UnityConnectSettings.asset
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12TestProjects/PerceptionHDRP/ProjectSettings/VFXManager.asset
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8TestProjects/PerceptionHDRP/ProjectSettings/VersionControlSettings.asset
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10TestProjects/PerceptionHDRP/ProjectSettings/XRSettings.asset
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3TestProjects/PerceptionHDRP/TestRunnerOptions.json
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21TestProjects/PerceptionURP/Assets/ExampleLabelingConfiguration.asset
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8TestProjects/PerceptionURP/Assets/ExampleLabelingConfiguration.asset.meta
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15TestProjects/PerceptionURP/Assets/Rotator.cs
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11TestProjects/PerceptionURP/Assets/Rotator.cs.meta
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8TestProjects/PerceptionURP/Assets/Scenes.meta
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765TestProjects/PerceptionURP/Assets/Scenes/SampleScene.unity
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7TestProjects/PerceptionURP/Assets/Scenes/SampleScene.unity.meta
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8TestProjects/PerceptionURP/Assets/Settings.meta
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49TestProjects/PerceptionURP/Assets/Settings/ForwardRenderer.asset
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8TestProjects/PerceptionURP/Assets/Settings/ForwardRenderer.asset.meta
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118TestProjects/PerceptionURP/Assets/Settings/SampleSceneProfile.asset
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8TestProjects/PerceptionURP/Assets/Settings/SampleSceneProfile.asset.meta
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54TestProjects/PerceptionURP/Assets/Settings/UniversalRP-HighQuality.asset
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8TestProjects/PerceptionURP/Assets/Settings/UniversalRP-HighQuality.asset.meta
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49TestProjects/PerceptionURP/Packages/manifest.json
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19TestProjects/PerceptionURP/ProjectSettings/AudioManager.asset
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11TestProjects/PerceptionURP/ProjectSettings/BurstAotSettings_StandaloneLinux64.json
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11TestProjects/PerceptionURP/ProjectSettings/BurstAotSettings_StandaloneWindows.json
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6TestProjects/PerceptionURP/ProjectSettings/ClusterInputManager.asset
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36TestProjects/PerceptionURP/ProjectSettings/DynamicsManager.asset
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8TestProjects/PerceptionURP/ProjectSettings/EditorBuildSettings.asset
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35TestProjects/PerceptionURP/ProjectSettings/EditorSettings.asset
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68TestProjects/PerceptionURP/ProjectSettings/GraphicsSettings.asset
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487TestProjects/PerceptionURP/ProjectSettings/InputManager.asset
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91TestProjects/PerceptionURP/ProjectSettings/NavMeshAreas.asset
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56TestProjects/PerceptionURP/ProjectSettings/Physics2DSettings.asset
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27TestProjects/PerceptionURP/ProjectSettings/PresetManager.asset
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671TestProjects/PerceptionURP/ProjectSettings/ProjectSettings.asset
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2TestProjects/PerceptionURP/ProjectSettings/ProjectVersion.txt
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131TestProjects/PerceptionURP/ProjectSettings/QualitySettings.asset
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34TestProjects/PerceptionURP/ProjectSettings/UnityConnectSettings.asset
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10TestProjects/PerceptionURP/ProjectSettings/XRSettings.asset
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3TestProjects/PerceptionURP/TestRunnerOptions.json
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75com.unity.perception/.editorconfig
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26com.unity.perception/.npmignore
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*.manifest text !filter !merge !diff |
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artifacts/** |
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build/** |
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node_modules/** |
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**/Temp/**/* |
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**/obj/**/* |
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**/Library/**/* |
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**/TestProjects/Public/Logs/** |
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**/TestProjects/PerceptionTest/utr |
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**/TestProjects/PerceptionTest/Build |
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**/*Results/** |
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**/Logs/** |
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**/.vscode/** |
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.DS_Store |
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!Documentation~ |
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npm-debug.log |
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artifacts/** |
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build/** |
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build.sh |
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build.sh.meta |
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build.bat |
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build.bat.meta |
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# Contributing |
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|
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## If you are interested in contributing, here are some ground rules: |
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* All changes should be made on branches. Open a PR and add a member of the perception team to have your changes be merged. |
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## All contributions are subject to the [Unity Contribution Agreement(UCA)](https://unity3d.com/legal/licenses/Unity_Contribution_Agreement) |
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By making a pull request, you are confirming agreement to the terms and conditions of the UCA, including that your Contributions are your original creation and that you have complete right and authority to make your Contributions. |
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## Once you have a change ready following these ground rules. Simply make a pull request |
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fileFormatVersion: 2 |
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guid: 4241e97d930be75439e093a301ed068a |
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TextScriptImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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# Perception |
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|
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The Perception package contains tools for authoring and executing autonomous vehicle simulations. They are organized into two categories: Scenarios and Sensors. |
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## Scenarios |
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TODO |
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# Setup for local development |
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* Clone the perception repository into an arbirary directory on disk |
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* Install and use Unity 2019.3.0b7 |
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|
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## Option 1: PerceptionHDRP/PerceptionURP |
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The repository includes two projects for local development in `TestProjects`, one set up for HDRP and the other for URP. |
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|
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## Option 2: Set up a project from scratch |
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*The following instructions reference the Unity doc's page on [installing a local package](https://docs.unity3d.com/Manual/upm-ui-local.html)* |
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* Create a new HDRP project or open an existing one |
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* Open your project's `<project root>/Packages/manifest.json` in a text editor |
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* At the end of the file, add `"registry": "https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-candidates"` |
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* _Note: This step will be removed once the dependency `com.unity.entities-0.2.0-preview.*` is published publically._ |
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* Back in Unity, open the Package Manager window |
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* Add the High Definition RP package, version 7.1.2 or later |
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* Click the ***+*** button in the upper lefthand corner of the window |
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* Click the ***add package from disk*** option |
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* Select to the package.json file under the com.unity.perception folder in your cloned perception repository |
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* To allow the compilation and running of tests, add `"testables": [ "com.unity.perception" ]` |
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* For an example `manifest.json`, see `TestProjects/PerceptionTest/Packages/manifest.json` |
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* For more on the `manifest.json` schema, see the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@1.7/manual/index.html#advanced-package-topics) |
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|
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## Suggested IDE Setup |
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For closest standards conformity and best experience overall, JetBrains Rider or Visual Studio w/ JetBrains Resharper are suggested. For optimal experience, perform the following additional steps: |
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* To allow navigating to code in all packages included in your project, in your Unity Editor, navigate to `Edit -> Preferences... -> External Tools` and check `Generate all .csproj files.` |
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* To get automatic feedback and fixups on formatting and naming convention violations, set up Rider/JetBrains with our Unity standard .dotsettings file by following [these instructions](https://github.cds.internal.unity3d.com/unity/com.unity.coding/tree/master/UnityCoding/Packages/com.unity.coding/Coding~/Configs/JetBrains). |
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* If you use VS Code, install the Editorconfig extension to get automatic code formatting according to our conventions. |
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# Peer Review Information: |
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Information on any code, feature, documentation changes here |
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## Editor / Package versioning: |
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**Editor Version Target (i.e. 19.3, 20.1)**: 2019.3 |
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## Dev Testing: |
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**Tests Added**: |
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<br> |
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**Package Tests (Pass/Fail)**: |
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[X] - Make sure automation passes |
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<br> |
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**Core Scenario Tested**: |
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<br> |
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**At Risk Areas**: |
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<br> |
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**Notes + Expectations**: |
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# The Yamato build step `publish` will publish the com.unity.perception package to the `upm-candidates` registry. To see which versions of the package have been published, see |
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# * https://artifactory.prd.cds.internal.unity3d.com/artifactory/webapp/#/artifacts/browse/tree/General/upm-candidates/com.unity.perception |
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# * https://bintray.com/unity |
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#test_editors: |
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# - version: 2019.1 |
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#test_platforms: |
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# - name: win |
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# type: Unity::VM |
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# image: package-ci/win10:stable |
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# flavor: b1.large |
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#--- |
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#{% for editor in test_editors %} |
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#{% for platform in test_platforms %} |
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#promotion_test_{{ platform.name }}_{{ editor.version }}: |
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# name : Promotion Test {{ editor.version }} on {{ platform.name }} |
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# agent: |
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# type: {{ platform.type }} |
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# image: {{ platform.image }} |
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# flavor: {{ platform.flavor}} |
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# variables: |
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# UPMCI_PROMOTION: 1 |
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# commands: |
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# - npm install upm-ci-utils@latest -g --registry https://api.bintray.com/npm/unity/unity-npm |
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# - upm-ci package test --unity-version {{ editor.version }} |
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# artifacts: |
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# logs: |
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# paths: |
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# - "upm-ci~/test-results/**/*" |
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# dependencies: |
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# - .yamato/upm-ci.yml#pack |
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#{% endfor %} |
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#{% endfor %} |
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# |
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#promotion_test_trigger: |
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# name: Promotion Tests Trigger |
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# agent: |
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# type: Unity::VM |
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# image: package-ci/win10:stable |
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# flavor: b1.large |
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# artifacts: |
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# logs: |
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# paths: |
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# - "upm-ci~/test-results/**/*" |
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# packages: |
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# paths: |
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# - "upm-ci~/packages/**/*" |
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# dependencies: |
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#{% for editor in test_editors %} |
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#{% for platform in test_platforms %} |
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# - .yamato/promotion.yml#promotion_test_{{platform.name}}_{{editor.version}} |
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#{% endfor %} |
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#{% endfor %} |
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# |
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#promote: |
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# name: Promote to Production |
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# agent: |
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# type: Unity::VM |
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# image: package-ci/win10:stable |
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# flavor: b1.large |
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# variables: |
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# UPMCI_PROMOTION: 1 |
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# commands: |
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# - npm install upm-ci-utils@latest -g --registry https://api.bintray.com/npm/unity/unity-npm |
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# - upm-ci package promote |
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# triggers: |
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# tags: |
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# only: |
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# - /^(r|R)elease-\d+\.\d+\.\d+(-preview(\.\d+)?)?$/ |
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# artifacts: |
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# artifacts: |
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# paths: |
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# - "upm-ci~/packages/*.tgz" |
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# dependencies: |
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# - .yamato/upm-ci.yml#pack |
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#{% for editor in test_editors %} |
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#{% for platform in test_platforms %} |
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# - .yamato/promotion.yml#promotion_test_{{ platform.name }}_{{ editor.version }} |
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#{% endfor %} |
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#{% endfor %} |
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test_editors: |
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- version: 2019.3.7f1 |
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test_platforms: |
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- name: win |
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type: Unity::VM |
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image: package-ci/win10:stable |
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flavor: b1.large |
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extra-args: --force-d3d11 |
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standalone-platform: StandaloneWindows64 |
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- name: mac |
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type: Unity::VM::osx |
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image: buildfarm/mac:stable |
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flavor: m1.mac |
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extra-args: --force-metal |
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standalone-platform: StandaloneOSX |
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- name: ubuntu |
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type: Unity::VM |
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image: package-ci/ubuntu:latest |
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flavor: b1.large |
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|
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suites: |
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- name: standalone |
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display_name: standalone |
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args: --suite=playmode --platform= |
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- name: editmode |
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display_name: editmode |
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args: --suite=playmode --suite=editor --platform=editmode |
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package_variants: |
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- name: Perception |
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|
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projects: |
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- name: PerceptionHDRP |
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- name: PerceptionURP |
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--- |
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{% for variant in package_variants %} |
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pack_{{ variant.name }}: |
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name: Pack {{variant.name}} package |
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agent: |
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type: Unity::VM |
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image: package-ci/win10:stable |
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flavor: b1.large |
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commands: |
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- git submodule update --init --recursive |
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- npm install upm-ci-utils -g --registry https://api.bintray.com/npm/unity/unity-npm |
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- upm-ci package pack --package-path ./com.unity.perception/ |
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artifacts: |
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packages: |
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paths: |
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- "upm-ci~/packages/**/*" |
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{% endfor %} |
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|
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{% for variant in package_variants %} |
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{% for editor in test_editors %} |
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{% for platform in test_platforms %} |
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pkg_test_{{variant.name}}_{{ platform.name }}_{{ editor.version }}: |
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name : Package tests ({{variant.name}} pkg, {{ editor.version }}, {{ platform.name }}) |
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agent: |
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type: {{ platform.type }} |
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image: {{ platform.image }} |
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flavor: {{ platform.flavor}} |
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commands: |
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- git submodule update --init --recursive |
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- npm install upm-ci-utils -g --registry https://api.bintray.com/npm/unity/unity-npm |
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- upm-ci package test -u {{ editor.version }} --package-path ./com.unity.perception --type vetting-tests |
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artifacts: |
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logs: |
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paths: |
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- "upm-ci~/test-results/**/*" |
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dependencies: |
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- .yamato/upm-ci-full.yml#pack_{{ variant.name }} |
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{% endfor %} |
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{% endfor %} |
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{% endfor %} |
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|
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test_trigger: |
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name: All Tests |
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agent: |
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type: Unity::VM |
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image: package-ci/win10:stable |
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flavor: b1.small |
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commands: |
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- dir |
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triggers: |
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branches: |
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only: |
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- "/.*/" |
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recurring: |
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- branch: master |
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frequency: daily # Should run between midnight and 6AM UTC |
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artifacts: |
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logs: |
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paths: |
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- "upm-ci~/test-results/**/*" |
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packages: |
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paths: |
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- "upm-ci~/packages/**/*" |
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dependencies: |
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{% for variant in package_variants %} |
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{% for editor in test_editors %} |
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{% for platform in test_platforms %} |
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- .yamato/upm-ci-full.yml#pkg_test_{{variant.name}}_{{platform.name}}_{{editor.version}} |
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{% endfor %} |
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{% endfor %} |
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{% endfor %} |
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|
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# Disabling trigger of standalone tests which aren't working at the moment |
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{% for editor in test_editors %} |
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- .yamato/upm-ci-testprojects.yml#codecoverage_windows_editmode_{{editor.version}} |
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{% for project in projects %} |
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- .yamato/upm-ci-testprojects.yml#{{project.name}}_windows_standalone_{{editor.version}} |
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- .yamato/upm-ci-testprojects.yml#{{project.name}}_linux_standalone_{{editor.version}} |
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- .yamato/upm-ci-testprojects.yml#{{project.name}}_windows_editmode_{{editor.version}} |
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- .yamato/upm-ci-testprojects.yml#{{project.name}}_linux_editmode_{{editor.version}} |
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{% endfor %} |
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{% endfor %} |
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|
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{% for variant in package_variants %} |
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publish: |
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name: Publish Perception package to internal registry |
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agent: |
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type: Unity::VM |
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image: package-ci/win10:stable |
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flavor: b1.large |
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commands: |
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- npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm |
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- upm-ci package publish --package-path com.unity.perception |
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triggers: |
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tags: |
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only: |
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- /^(r|R)(c|C)-\d+\.\d+\.\d+(-preview(\.\d+)?)?$/ |
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artifacts: |
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artifacts: |
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paths: |
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- "upm-ci~/packages/*.tgz" |
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dependencies: |
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- .yamato/upm-ci-full.yml#pack_{{ variant.name }} |
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{% for editor in test_editors %} |
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{% for platform in test_platforms %} |
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- .yamato/upm-ci-full.yml#test_perception_{{ platform.name }}_{{ editor.version }} |
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{% endfor %} |
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{% endfor %} |
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{% endfor %} |
|
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test_editors: |
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- version: 2019.3.7f1 |
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suites: |
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- name: standalone |
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display_name: standalone |
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args: --suite=playmode --platform= |
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- name: editmode |
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display_name: editmode |
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args: --suite=playmode --suite=editor --platform=Editor |
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projects: |
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- name: PerceptionHDRP |
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- name: PerceptionURP |
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--- |
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|
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{% for editor in test_editors %} |
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{% for suite in suites %} |
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{% for project in projects %} |
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{{project.name}}_windows_{{suite.name}}_{{editor.version}}: |
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name : {{project.name}} {{ suite.display_name }} tests ({{ editor.version }}, Windows) |
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agent: |
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type: Unity::VM |
|||
image: package-ci/win10:stable |
|||
flavor: b1.large |
|||
commands: |
|||
- git submodule update --init --recursive |
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- git clone git@github.cds.internal.unity3d.com:unity/utr.git utr |
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- pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple |
|||
- unity-downloader-cli -u {{ editor.version }} -c editor -c StandaloneSupport-IL2CPP -c Linux --wait --published |
|||
{% if suite.name == "standalone" %} |
|||
- utr/utr --testproject=./TestProjects/{{project.name}} --editor-location=./.Editor --artifacts_path=test-results --stdout-filter=minimal --extra-editor-arg="--force-d3d11" {{suite.args}}StandaloneWindows64 |
|||
{% else %} |
|||
- utr/utr --testproject=./TestProjects/{{project.name}} --editor-location=./.Editor --artifacts_path=test-results --stdout-filter=minimal --extra-editor-arg="--force-d3d11" {{suite.args}} |
|||
{% endif %} |
|||
artifacts: |
|||
logs: |
|||
paths: |
|||
- "test-results/**/*" |
|||
|
|||
{% endfor %} |
|||
{% endfor %} |
|||
{% endfor %} |
|||
|
|||
{% for editor in test_editors %} |
|||
{% for suite in suites %} |
|||
codecoverage_windows_{{suite.name}}_{{editor.version}}: |
|||
name : CodeCoverage {{ suite.display_name }} tests ({{ editor.version }}, Windows) |
|||
agent: |
|||
type: Unity::VM |
|||
image: package-ci/win10:stable |
|||
flavor: b1.large |
|||
commands: |
|||
- git submodule update --init --recursive |
|||
- unity-downloader-cli -u {{ editor.version }} -c editor -c StandaloneSupport-IL2CPP -c Linux --wait --published |
|||
- .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -testPlatform editmode -runTests -automated -testResults test-results -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport; assemblyFilters:Unity.Perception.Editor;Unity.Perception.Runtime;Unity.Perception.Sensors; |
|||
- .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -testPlatform playmode -runTests -automated -testResults test-results -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport; assemblyFilters:Unity.Perception.Editor;Unity.Perception.Runtime;Unity.Perception.Sensors; |
|||
# - .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport; |
|||
artifacts: |
|||
logs: |
|||
paths: |
|||
- "test-results/**/*" |
|||
- "TestProjects/PerceptionHDRP/test-results/**/*" |
|||
dependencies: |
|||
- .yamato/upm-ci-full.yml#pack_Perception |
|||
{% endfor %} |
|||
{% endfor %} |
|||
|
|||
{% for editor in test_editors %} |
|||
{% for suite in suites %} |
|||
{% for project in projects %} |
|||
{{project.name}}_linux_{{suite.name}}_{{editor.version}}: |
|||
name : {{project.name}} {{ suite.display_name }} tests ({{ editor.version }}, Linux) |
|||
agent: |
|||
type: Unity::VM::GPU |
|||
image: cds-ops/ubuntu-18.04-base:latest |
|||
flavor: b1.large |
|||
commands: |
|||
- git submodule update --init --recursive |
|||
- sudo -H pip install --upgrade pip |
|||
- sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple |
|||
- git clone git@github.cds.internal.unity3d.com:unity/utr.git utr |
|||
- sudo unity-downloader-cli -u {{ editor.version }} -c editor -c StandaloneSupport-IL2CPP -c Linux --wait --published |
|||
{% if suite.name == "standalone" %} |
|||
- DISPLAY=:0.0 utr/utr --testproject=./TestProjects/{{project.name}} --editor-location=.Editor --artifacts_path=test-results --stdout-filter=minimal --extra-editor-arg="--force-vulkan" {{suite.args}}StandaloneLinux64 |
|||
{% else %} |
|||
- DISPLAY=:0.0 utr/utr --testproject=./TestProjects/{{project.name}} --editor-location=.Editor --artifacts_path=test-results --stdout-filter=minimal --extra-editor-arg="--force-vulkan" {{suite.args}} |
|||
{% endif %} |
|||
artifacts: |
|||
logs: |
|||
paths: |
|||
- "test-results/**/*" |
|||
{% endfor %} |
|||
{% endfor %} |
|||
{% endfor %} |
|||
|
|||
# Not including OSX because the only OSX platform on Bokken with a GPU is a Mac Mini, of which there are only a few and setting up Yamato jobs is very complicated. |
|||
|
|||
# {% for variant in package_variants %} |
|||
# {% for editor in test_editors %} |
|||
# code_coverage_win_{{editor.version}}: |
|||
# name: Code Coverage Report - Windows |
|||
# agent: |
|||
# type: Unity::VM |
|||
# image: package-ci/win10:stable |
|||
# flavor: b1.large |
|||
# commands: |
|||
# - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm |
|||
# - upm-ci package test --unity-version {{editor.version}} --enable-code-coverage --code-coverage-options 'enableCyclomaticComplexity;generateHtmlReport' |
|||
# artifacts: |
|||
# logs: |
|||
# paths: |
|||
# - "upm-ci~/test-results/**/*" |
|||
# dependencies: |
|||
# - .yamato/upm-ci-full.yml#pack_{{ variant.name }} |
|||
# {% endfor %} |
|||
# {% endfor %} |
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using System.Collections; |
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|
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{ |
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[SerializeField] |
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streamingMipmapsRenderersPerFrame: 512 |
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streamingMipmapsMaxLevelReduction: 2 |
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streamingMipmapsMaxFileIORequests: 1024 |
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particleRaycastBudget: 16 |
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streamingMipmapsAddAllCameras: 1 |
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streamingMipmapsMemoryBudget: 512 |
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streamingMipmapsRenderersPerFrame: 512 |
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streamingMipmapsMaxLevelReduction: 2 |
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streamingMipmapsMaxFileIORequests: 1024 |
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particleRaycastBudget: 64 |
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asyncUploadTimeSlice: 2 |
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shadowCascades: 2 |
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shadowDistance: 40 |
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shadowNearPlaneOffset: 3 |
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shadowCascade2Split: 0.33333334 |
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} |
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shadowmaskMode: 1 |
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skinWeights: 2 |
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textureQuality: 0 |
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anisotropicTextures: 1 |
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antiAliasing: 2 |
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softParticles: 0 |
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softVegetation: 1 |
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realtimeReflectionProbes: 1 |
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billboardsFaceCameraPosition: 1 |
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lodBias: 1 |
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maximumLODLevel: 0 |
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streamingMipmapsActive: 0 |
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streamingMipmapsAddAllCameras: 1 |
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streamingMipmapsMemoryBudget: 512 |
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streamingMipmapsRenderersPerFrame: 512 |
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streamingMipmapsMaxLevelReduction: 2 |
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streamingMipmapsMaxFileIORequests: 1024 |
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particleRaycastBudget: 256 |
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asyncUploadTimeSlice: 2 |
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asyncUploadBufferSize: 16 |
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asyncUploadPersistentBuffer: 1 |
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customRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0, |
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excludedTargetPlatforms: [] |
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m_PerPlatformDefaultQuality: |
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Android: 1 |
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Lumin: 2 |
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Nintendo Switch: 2 |
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PS4: 2 |
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Stadia: 2 |
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Standalone: 2 |
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WebGL: 1 |
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Windows Store Apps: 2 |
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XboxOne: 2 |
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iPhone: 1 |
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tvOS: 1 |
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tags: [] |
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layers: |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!5 &1 |
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Fixed Timestep: 0.02 |
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Maximum Allowed Timestep: 0.1 |
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Maximum Particle Timestep: 0.03 |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!310 &1 |
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UnityConnectSettings: |
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m_TestMode: 0 |
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events |
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events |
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m_ConfigUrl: https://config.uca.cloud.unity3d.com |
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m_TestInitMode: 0 |
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CrashReportingSettings: |
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m_EventUrl: https://perf-events.cloud.unity3d.com |
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m_Enabled: 0 |
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m_LogBufferSize: 10 |
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m_CaptureEditorExceptions: 1 |
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UnityPurchasingSettings: |
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UnityAnalyticsSettings: |
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UnityAdsSettings: |
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m_IosGameId: |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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{ |
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"False" |
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] |
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{ |
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"disableBatchMode": true |
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} |
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; see http://editorconfig.org/ for docs on this file |
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; Copied from https://github.cds.internal.unity3d.com/unity/com.unity.coding/tree/master/UnityCoding/Packages/com.unity.coding/Coding~/Configs/EditorConfig/.editorconfig |
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|
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root = true |
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|
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[*] |
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ignore_if_in_header = This code was generated by a tool|<auto-generated> |
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indent_style = space |
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indent_size = 4 |
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; uncomment to help with sharing files across os's (i.e. network share or through local vm) |
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#end_of_line = lf |
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; avoid a bom, which causes endless problems with naive text tooling |
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charset = utf-8 |
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trim_trailing_whitespace = true |
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insert_final_newline = true |
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; keeping auto-format enabled helps avoid merge hell for projects without CI-based format validation |
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#disable_auto_format = true |
|||
|
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[*.cs] |
|||
; uncomment to enable full formatting of c# files |
|||
formatters = generic, uncrustify |
|||
|
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[*.asmdef] |
|||
scrape_api = true |
|||
|
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[**/Tests/**.asmdef] |
|||
scrape_api = false |
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|
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[*.Tests.asmdef] |
|||
scrape_api = false |
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|
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[*.md] |
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indent_size = 2 |
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; trailing whitespace is unfortunately significant in markdown |
|||
trim_trailing_whitespace = false |
|||
; uncomment to enable basic formatting of markdown files |
|||
#formatters = generic |
|||
|
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[{Makefile,makefile}] |
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; tab characters are part of the Makefile format |
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indent_style = tab |
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|
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[*.asmdef] |
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indent_size = 4 |
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|
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[*.json] |
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indent_size = 2 |
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|
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[*.{vcproj,bat,cmd,xaml,tt,t4,ttinclude}] |
|||
end_of_line = crlf |
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|
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; this VS-specific stuff is based on experiments to see how VS will modify a file after it has been manually edited. |
|||
; the settings are meant to closely match what VS does to minimize unnecessary diffs. |
|||
[*.{vcxproj,vcxproj.filters}] |
|||
indent_style = space |
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indent_size = 2 |
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end_of_line = crlf |
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charset = utf-8-bom |
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trim_trailing_whitespace = true |
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insert_final_newline = false |
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; must be broken out because of 51-char bug (https://github.com/editorconfig/editorconfig-visualstudio/issues/21) |
|||
[*.{csproj,pyproj,props,targets}] |
|||
indent_style = space |
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indent_size = 2 |
|||
end_of_line = crlf |
|||
charset = utf-8-bom |
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trim_trailing_whitespace = true |
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insert_final_newline = false |
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[*.{sln,sln.template}] |
|||
indent_style = tab |
|||
indent_size = 4 |
|||
end_of_line = crlf |
|||
charset = utf-8 |
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trim_trailing_whitespace = true |
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insert_final_newline = false |
|
|||
upm-ci~/** |
|||
.Editor/** |
|||
.yamato/** |
|||
*.zip* |
|||
TestRunnerOptions.json |
|||
.idea/** |
|||
!*core |
|||
artifacts/** |
|||
build/** |
|||
.build_script/** |
|||
node_modules/** |
|||
Documentation/ApiDocs/** |
|||
Documentation~/ApiDocs/** |
|||
.DS_Store |
|||
.npmrc |
|||
.npmignore |
|||
.gitignore |
|||
CONTRIBUTING.md |
|||
CONTRIBUTING.md.meta |
|||
QAReport.md |
|||
QAReport.md.meta |
|||
.gitlab-ci.yml |
|||
build.sh |
|||
build.sh.meta |
|||
build.bat |
|||
build.bat.meta |
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