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Jon Hogins 5 年前
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共有 239 个文件被更改,包括 6718 次插入0 次删除
  1. 15
      .gitattributes
  2. 37
      .gitignore
  3. 0
      .gitmodules
  4. 14
      .npmignore
  5. 9
      CONTRIBUTING.md
  6. 7
      CONTRIBUTING.md.meta
  7. 35
      README.md
  8. 17
      .github/pull_request_template.md
  9. 79
      .yamato/promotion.yml
  10. 143
      .yamato/upm-ci-full.yml
  11. 115
      .yamato/upm-ci-testprojects.yml
  12. 3
      TestProjects/PerceptionHDRP/Assets.meta
  13. 316
      TestProjects/PerceptionHDRP/Assets/HDRenderPipelineAsset.asset
  14. 8
      TestProjects/PerceptionHDRP/Assets/HDRenderPipelineAsset.asset.meta
  15. 21
      TestProjects/PerceptionHDRP/Assets/LabelingConfiguration.asset
  16. 8
      TestProjects/PerceptionHDRP/Assets/LabelingConfiguration.asset.meta
  17. 15
      TestProjects/PerceptionHDRP/Assets/Rotator.cs
  18. 11
      TestProjects/PerceptionHDRP/Assets/Rotator.cs.meta
  19. 8
      TestProjects/PerceptionHDRP/Assets/Scenes.meta
  20. 931
      TestProjects/PerceptionHDRP/Assets/Scenes/SampleScene.unity
  21. 7
      TestProjects/PerceptionHDRP/Assets/Scenes/SampleScene.unity.meta
  22. 51
      TestProjects/PerceptionHDRP/Packages/manifest.json
  23. 19
      TestProjects/PerceptionHDRP/ProjectSettings/AudioManager.asset
  24. 11
      TestProjects/PerceptionHDRP/ProjectSettings/BurstAotSettings_StandaloneLinux64.json
  25. 11
      TestProjects/PerceptionHDRP/ProjectSettings/BurstAotSettings_StandaloneOSX.json
  26. 11
      TestProjects/PerceptionHDRP/ProjectSettings/BurstAotSettings_StandaloneWindows.json
  27. 6
      TestProjects/PerceptionHDRP/ProjectSettings/ClusterInputManager.asset
  28. 34
      TestProjects/PerceptionHDRP/ProjectSettings/DynamicsManager.asset
  29. 8
      TestProjects/PerceptionHDRP/ProjectSettings/EditorBuildSettings.asset
  30. 26
      TestProjects/PerceptionHDRP/ProjectSettings/EditorBuildSettings.asset~6f5b6cb06b253baf30333594f2fc40616d3dc6f7
  31. 35
      TestProjects/PerceptionHDRP/ProjectSettings/EditorSettings.asset
  32. 61
      TestProjects/PerceptionHDRP/ProjectSettings/GraphicsSettings.asset
  33. 21
      TestProjects/PerceptionHDRP/ProjectSettings/HDRPProjectSettings.asset
  34. 487
      TestProjects/PerceptionHDRP/ProjectSettings/InputManager.asset
  35. 91
      TestProjects/PerceptionHDRP/ProjectSettings/NavMeshAreas.asset
  36. 56
      TestProjects/PerceptionHDRP/ProjectSettings/Physics2DSettings.asset
  37. 7
      TestProjects/PerceptionHDRP/ProjectSettings/PresetManager.asset
  38. 620
      TestProjects/PerceptionHDRP/ProjectSettings/ProjectSettings.asset
  39. 2
      TestProjects/PerceptionHDRP/ProjectSettings/ProjectVersion.txt
  40. 236
      TestProjects/PerceptionHDRP/ProjectSettings/QualitySettings.asset
  41. 43
      TestProjects/PerceptionHDRP/ProjectSettings/TagManager.asset
  42. 9
      TestProjects/PerceptionHDRP/ProjectSettings/TimeManager.asset
  43. 34
      TestProjects/PerceptionHDRP/ProjectSettings/UnityConnectSettings.asset
  44. 12
      TestProjects/PerceptionHDRP/ProjectSettings/VFXManager.asset
  45. 8
      TestProjects/PerceptionHDRP/ProjectSettings/VersionControlSettings.asset
  46. 10
      TestProjects/PerceptionHDRP/ProjectSettings/XRSettings.asset
  47. 3
      TestProjects/PerceptionHDRP/TestRunnerOptions.json
  48. 21
      TestProjects/PerceptionURP/Assets/ExampleLabelingConfiguration.asset
  49. 8
      TestProjects/PerceptionURP/Assets/ExampleLabelingConfiguration.asset.meta
  50. 15
      TestProjects/PerceptionURP/Assets/Rotator.cs
  51. 11
      TestProjects/PerceptionURP/Assets/Rotator.cs.meta
  52. 8
      TestProjects/PerceptionURP/Assets/Scenes.meta
  53. 765
      TestProjects/PerceptionURP/Assets/Scenes/SampleScene.unity
  54. 7
      TestProjects/PerceptionURP/Assets/Scenes/SampleScene.unity.meta
  55. 8
      TestProjects/PerceptionURP/Assets/Settings.meta
  56. 49
      TestProjects/PerceptionURP/Assets/Settings/ForwardRenderer.asset
  57. 8
      TestProjects/PerceptionURP/Assets/Settings/ForwardRenderer.asset.meta
  58. 118
      TestProjects/PerceptionURP/Assets/Settings/SampleSceneProfile.asset
  59. 8
      TestProjects/PerceptionURP/Assets/Settings/SampleSceneProfile.asset.meta
  60. 54
      TestProjects/PerceptionURP/Assets/Settings/UniversalRP-HighQuality.asset
  61. 8
      TestProjects/PerceptionURP/Assets/Settings/UniversalRP-HighQuality.asset.meta
  62. 49
      TestProjects/PerceptionURP/Packages/manifest.json
  63. 19
      TestProjects/PerceptionURP/ProjectSettings/AudioManager.asset
  64. 11
      TestProjects/PerceptionURP/ProjectSettings/BurstAotSettings_StandaloneLinux64.json
  65. 11
      TestProjects/PerceptionURP/ProjectSettings/BurstAotSettings_StandaloneWindows.json
  66. 6
      TestProjects/PerceptionURP/ProjectSettings/ClusterInputManager.asset
  67. 36
      TestProjects/PerceptionURP/ProjectSettings/DynamicsManager.asset
  68. 8
      TestProjects/PerceptionURP/ProjectSettings/EditorBuildSettings.asset
  69. 35
      TestProjects/PerceptionURP/ProjectSettings/EditorSettings.asset
  70. 68
      TestProjects/PerceptionURP/ProjectSettings/GraphicsSettings.asset
  71. 487
      TestProjects/PerceptionURP/ProjectSettings/InputManager.asset
  72. 91
      TestProjects/PerceptionURP/ProjectSettings/NavMeshAreas.asset
  73. 56
      TestProjects/PerceptionURP/ProjectSettings/Physics2DSettings.asset
  74. 27
      TestProjects/PerceptionURP/ProjectSettings/PresetManager.asset
  75. 671
      TestProjects/PerceptionURP/ProjectSettings/ProjectSettings.asset
  76. 2
      TestProjects/PerceptionURP/ProjectSettings/ProjectVersion.txt
  77. 131
      TestProjects/PerceptionURP/ProjectSettings/QualitySettings.asset
  78. 43
      TestProjects/PerceptionURP/ProjectSettings/TagManager.asset
  79. 9
      TestProjects/PerceptionURP/ProjectSettings/TimeManager.asset
  80. 34
      TestProjects/PerceptionURP/ProjectSettings/UnityConnectSettings.asset
  81. 11
      TestProjects/PerceptionURP/ProjectSettings/VFXManager.asset
  82. 10
      TestProjects/PerceptionURP/ProjectSettings/XRSettings.asset
  83. 3
      TestProjects/PerceptionURP/TestRunnerOptions.json
  84. 75
      com.unity.perception/.editorconfig
  85. 26
      com.unity.perception/.npmignore

15
.gitattributes


*.manifest text !filter !merge !diff
*.css text !filter !merge !diff
*.js text !filter !merge !diff
*.yml text !filter !merge !diff
*.txt text !filter !merge !diff
*.json text !filter !merge !diff
*.hlsl text !filter !merge !diff
*.asmdef text !filter !merge !diff
*.npmignore text !filter !merge !diff
*.md text !filter !merge !diff
*.cginc text !filter !merge !diff
*.shader text !filter !merge !diff
*.compute text !filter !merge !diff
*.cs text !filter !merge !diff
*.meta text !filter !merge !diff

37
.gitignore


artifacts/**
build/**
**/.vs/**
.build_script/**
node_modules/**
**/Temp/**/*
**/obj/**/*
**/Library/**/*
**/TestProjects/Public/Logs/**
**/TestProjects/PerceptionTest/utr
**/TestProjects/PerceptionTest/Build
**/*Results/**
**/Logs/**
**/.vscode/**
**/.idea/**
.DS_Store
.npmrc
!Documentation~
!.Documentation
npm-debug.log
build.sh.meta
build.bat.meta
.idea/
.Editor/*
upm-ci~/*
*.csproj
*.sln
*.lib*
*.pdb*
**/.Editor
**/upm-ci~
**/.bin
CodeCoverage
/.download
/TestProjects/PerceptionURP/Build

0
.gitmodules

14
.npmignore


artifacts/**
build/**
.build_script/**
node_modules/**
TestProjects/**
.DS_Store
.npmrc
.npmignore
.gitignore
.gitlab-ci.yml
build.sh
build.sh.meta
build.bat
build.bat.meta

9
CONTRIBUTING.md


# Contributing
## If you are interested in contributing, here are some ground rules:
* All changes should be made on branches. Open a PR and add a member of the perception team to have your changes be merged.
## All contributions are subject to the [Unity Contribution Agreement(UCA)](https://unity3d.com/legal/licenses/Unity_Contribution_Agreement)
By making a pull request, you are confirming agreement to the terms and conditions of the UCA, including that your Contributions are your original creation and that you have complete right and authority to make your Contributions.
## Once you have a change ready following these ground rules. Simply make a pull request

7
CONTRIBUTING.md.meta


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35
README.md


# Perception
The Perception package contains tools for authoring and executing autonomous vehicle simulations. They are organized into two categories: Scenarios and Sensors.
## Scenarios
TODO
# Setup for local development
* Clone the perception repository into an arbirary directory on disk
* Install and use Unity 2019.3.0b7
## Option 1: PerceptionHDRP/PerceptionURP
The repository includes two projects for local development in `TestProjects`, one set up for HDRP and the other for URP.
## Option 2: Set up a project from scratch
*The following instructions reference the Unity doc's page on [installing a local package](https://docs.unity3d.com/Manual/upm-ui-local.html)*
* Create a new HDRP project or open an existing one
* Open your project's `<project root>/Packages/manifest.json` in a text editor
* At the end of the file, add `"registry": "https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-candidates"`
* _Note: This step will be removed once the dependency `com.unity.entities-0.2.0-preview.*` is published publically._
* Back in Unity, open the Package Manager window
* Add the High Definition RP package, version 7.1.2 or later
* Click the ***+*** button in the upper lefthand corner of the window
* Click the ***add package from disk*** option
* Select to the package.json file under the com.unity.perception folder in your cloned perception repository
* To allow the compilation and running of tests, add `"testables": [ "com.unity.perception" ]`
* For an example `manifest.json`, see `TestProjects/PerceptionTest/Packages/manifest.json`
* For more on the `manifest.json` schema, see the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@1.7/manual/index.html#advanced-package-topics)
## Suggested IDE Setup
For closest standards conformity and best experience overall, JetBrains Rider or Visual Studio w/ JetBrains Resharper are suggested. For optimal experience, perform the following additional steps:
* To allow navigating to code in all packages included in your project, in your Unity Editor, navigate to `Edit -> Preferences... -> External Tools` and check `Generate all .csproj files.`
* To get automatic feedback and fixups on formatting and naming convention violations, set up Rider/JetBrains with our Unity standard .dotsettings file by following [these instructions](https://github.cds.internal.unity3d.com/unity/com.unity.coding/tree/master/UnityCoding/Packages/com.unity.coding/Coding~/Configs/JetBrains).
* If you use VS Code, install the Editorconfig extension to get automatic code formatting according to our conventions.

17
.github/pull_request_template.md


# Peer Review Information:
Information on any code, feature, documentation changes here
## Editor / Package versioning:
**Editor Version Target (i.e. 19.3, 20.1)**: 2019.3
## Dev Testing:
**Tests Added**:
<br>
**Package Tests (Pass/Fail)**:
[X] - Make sure automation passes
<br>
**Core Scenario Tested**:
<br>
**At Risk Areas**:
<br>
**Notes + Expectations**:

79
.yamato/promotion.yml


# The Yamato build step `publish` will publish the com.unity.perception package to the `upm-candidates` registry. To see which versions of the package have been published, see
# * https://artifactory.prd.cds.internal.unity3d.com/artifactory/webapp/#/artifacts/browse/tree/General/upm-candidates/com.unity.perception
# * https://bintray.com/unity
#test_editors:
# - version: 2019.1
#test_platforms:
# - name: win
# type: Unity::VM
# image: package-ci/win10:stable
# flavor: b1.large
#---
#{% for editor in test_editors %}
#{% for platform in test_platforms %}
#promotion_test_{{ platform.name }}_{{ editor.version }}:
# name : Promotion Test {{ editor.version }} on {{ platform.name }}
# agent:
# type: {{ platform.type }}
# image: {{ platform.image }}
# flavor: {{ platform.flavor}}
# variables:
# UPMCI_PROMOTION: 1
# commands:
# - npm install upm-ci-utils@latest -g --registry https://api.bintray.com/npm/unity/unity-npm
# - upm-ci package test --unity-version {{ editor.version }}
# artifacts:
# logs:
# paths:
# - "upm-ci~/test-results/**/*"
# dependencies:
# - .yamato/upm-ci.yml#pack
#{% endfor %}
#{% endfor %}
#
#promotion_test_trigger:
# name: Promotion Tests Trigger
# agent:
# type: Unity::VM
# image: package-ci/win10:stable
# flavor: b1.large
# artifacts:
# logs:
# paths:
# - "upm-ci~/test-results/**/*"
# packages:
# paths:
# - "upm-ci~/packages/**/*"
# dependencies:
#{% for editor in test_editors %}
#{% for platform in test_platforms %}
# - .yamato/promotion.yml#promotion_test_{{platform.name}}_{{editor.version}}
#{% endfor %}
#{% endfor %}
#
#promote:
# name: Promote to Production
# agent:
# type: Unity::VM
# image: package-ci/win10:stable
# flavor: b1.large
# variables:
# UPMCI_PROMOTION: 1
# commands:
# - npm install upm-ci-utils@latest -g --registry https://api.bintray.com/npm/unity/unity-npm
# - upm-ci package promote
# triggers:
# tags:
# only:
# - /^(r|R)elease-\d+\.\d+\.\d+(-preview(\.\d+)?)?$/
# artifacts:
# artifacts:
# paths:
# - "upm-ci~/packages/*.tgz"
# dependencies:
# - .yamato/upm-ci.yml#pack
#{% for editor in test_editors %}
#{% for platform in test_platforms %}
# - .yamato/promotion.yml#promotion_test_{{ platform.name }}_{{ editor.version }}
#{% endfor %}
#{% endfor %}

143
.yamato/upm-ci-full.yml


test_editors:
- version: 2019.3.7f1
test_platforms:
- name: win
type: Unity::VM
image: package-ci/win10:stable
flavor: b1.large
extra-args: --force-d3d11
standalone-platform: StandaloneWindows64
- name: mac
type: Unity::VM::osx
image: buildfarm/mac:stable
flavor: m1.mac
extra-args: --force-metal
standalone-platform: StandaloneOSX
- name: ubuntu
type: Unity::VM
image: package-ci/ubuntu:latest
flavor: b1.large
suites:
- name: standalone
display_name: standalone
args: --suite=playmode --platform=
- name: editmode
display_name: editmode
args: --suite=playmode --suite=editor --platform=editmode
package_variants:
- name: Perception
projects:
- name: PerceptionHDRP
- name: PerceptionURP
---
{% for variant in package_variants %}
pack_{{ variant.name }}:
name: Pack {{variant.name}} package
agent:
type: Unity::VM
image: package-ci/win10:stable
flavor: b1.large
commands:
- git submodule update --init --recursive
- npm install upm-ci-utils -g --registry https://api.bintray.com/npm/unity/unity-npm
- upm-ci package pack --package-path ./com.unity.perception/
artifacts:
packages:
paths:
- "upm-ci~/packages/**/*"
{% endfor %}
{% for variant in package_variants %}
{% for editor in test_editors %}
{% for platform in test_platforms %}
pkg_test_{{variant.name}}_{{ platform.name }}_{{ editor.version }}:
name : Package tests ({{variant.name}} pkg, {{ editor.version }}, {{ platform.name }})
agent:
type: {{ platform.type }}
image: {{ platform.image }}
flavor: {{ platform.flavor}}
commands:
- git submodule update --init --recursive
- npm install upm-ci-utils -g --registry https://api.bintray.com/npm/unity/unity-npm
- upm-ci package test -u {{ editor.version }} --package-path ./com.unity.perception --type vetting-tests
artifacts:
logs:
paths:
- "upm-ci~/test-results/**/*"
dependencies:
- .yamato/upm-ci-full.yml#pack_{{ variant.name }}
{% endfor %}
{% endfor %}
{% endfor %}
test_trigger:
name: All Tests
agent:
type: Unity::VM
image: package-ci/win10:stable
flavor: b1.small
commands:
- dir
triggers:
branches:
only:
- "/.*/"
recurring:
- branch: master
frequency: daily # Should run between midnight and 6AM UTC
artifacts:
logs:
paths:
- "upm-ci~/test-results/**/*"
packages:
paths:
- "upm-ci~/packages/**/*"
dependencies:
{% for variant in package_variants %}
{% for editor in test_editors %}
{% for platform in test_platforms %}
- .yamato/upm-ci-full.yml#pkg_test_{{variant.name}}_{{platform.name}}_{{editor.version}}
{% endfor %}
{% endfor %}
{% endfor %}
# Disabling trigger of standalone tests which aren't working at the moment
{% for editor in test_editors %}
- .yamato/upm-ci-testprojects.yml#codecoverage_windows_editmode_{{editor.version}}
{% for project in projects %}
- .yamato/upm-ci-testprojects.yml#{{project.name}}_windows_standalone_{{editor.version}}
- .yamato/upm-ci-testprojects.yml#{{project.name}}_linux_standalone_{{editor.version}}
- .yamato/upm-ci-testprojects.yml#{{project.name}}_windows_editmode_{{editor.version}}
- .yamato/upm-ci-testprojects.yml#{{project.name}}_linux_editmode_{{editor.version}}
{% endfor %}
{% endfor %}
{% for variant in package_variants %}
publish:
name: Publish Perception package to internal registry
agent:
type: Unity::VM
image: package-ci/win10:stable
flavor: b1.large
commands:
- npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm
- upm-ci package publish --package-path com.unity.perception
triggers:
tags:
only:
- /^(r|R)(c|C)-\d+\.\d+\.\d+(-preview(\.\d+)?)?$/
artifacts:
artifacts:
paths:
- "upm-ci~/packages/*.tgz"
dependencies:
- .yamato/upm-ci-full.yml#pack_{{ variant.name }}
{% for editor in test_editors %}
{% for platform in test_platforms %}
- .yamato/upm-ci-full.yml#test_perception_{{ platform.name }}_{{ editor.version }}
{% endfor %}
{% endfor %}
{% endfor %}

115
.yamato/upm-ci-testprojects.yml


test_editors:
- version: 2019.3.7f1
suites:
- name: standalone
display_name: standalone
args: --suite=playmode --platform=
- name: editmode
display_name: editmode
args: --suite=playmode --suite=editor --platform=Editor
projects:
- name: PerceptionHDRP
- name: PerceptionURP
---
{% for editor in test_editors %}
{% for suite in suites %}
{% for project in projects %}
{{project.name}}_windows_{{suite.name}}_{{editor.version}}:
name : {{project.name}} {{ suite.display_name }} tests ({{ editor.version }}, Windows)
agent:
type: Unity::VM
image: package-ci/win10:stable
flavor: b1.large
commands:
- git submodule update --init --recursive
- git clone git@github.cds.internal.unity3d.com:unity/utr.git utr
- pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple
- unity-downloader-cli -u {{ editor.version }} -c editor -c StandaloneSupport-IL2CPP -c Linux --wait --published
{% if suite.name == "standalone" %}
- utr/utr --testproject=./TestProjects/{{project.name}} --editor-location=./.Editor --artifacts_path=test-results --stdout-filter=minimal --extra-editor-arg="--force-d3d11" {{suite.args}}StandaloneWindows64
{% else %}
- utr/utr --testproject=./TestProjects/{{project.name}} --editor-location=./.Editor --artifacts_path=test-results --stdout-filter=minimal --extra-editor-arg="--force-d3d11" {{suite.args}}
{% endif %}
artifacts:
logs:
paths:
- "test-results/**/*"
{% endfor %}
{% endfor %}
{% endfor %}
{% for editor in test_editors %}
{% for suite in suites %}
codecoverage_windows_{{suite.name}}_{{editor.version}}:
name : CodeCoverage {{ suite.display_name }} tests ({{ editor.version }}, Windows)
agent:
type: Unity::VM
image: package-ci/win10:stable
flavor: b1.large
commands:
- git submodule update --init --recursive
- unity-downloader-cli -u {{ editor.version }} -c editor -c StandaloneSupport-IL2CPP -c Linux --wait --published
- .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -testPlatform editmode -runTests -automated -testResults test-results -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport; assemblyFilters:Unity.Perception.Editor;Unity.Perception.Runtime;Unity.Perception.Sensors;
- .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -testPlatform playmode -runTests -automated -testResults test-results -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport; assemblyFilters:Unity.Perception.Editor;Unity.Perception.Runtime;Unity.Perception.Sensors;
# - .\.Editor\Unity.exe -projectPath ./TestProjects/PerceptionHDRP -debugCodeOptimization -enableCodeCoverage -coverageResultsPath test-results -coverageOptions enableCyclomaticComplexity;generateHtmlReport;generateBadgeReport;
artifacts:
logs:
paths:
- "test-results/**/*"
- "TestProjects/PerceptionHDRP/test-results/**/*"
dependencies:
- .yamato/upm-ci-full.yml#pack_Perception
{% endfor %}
{% endfor %}
{% for editor in test_editors %}
{% for suite in suites %}
{% for project in projects %}
{{project.name}}_linux_{{suite.name}}_{{editor.version}}:
name : {{project.name}} {{ suite.display_name }} tests ({{ editor.version }}, Linux)
agent:
type: Unity::VM::GPU
image: cds-ops/ubuntu-18.04-base:latest
flavor: b1.large
commands:
- git submodule update --init --recursive
- sudo -H pip install --upgrade pip
- sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple
- git clone git@github.cds.internal.unity3d.com:unity/utr.git utr
- sudo unity-downloader-cli -u {{ editor.version }} -c editor -c StandaloneSupport-IL2CPP -c Linux --wait --published
{% if suite.name == "standalone" %}
- DISPLAY=:0.0 utr/utr --testproject=./TestProjects/{{project.name}} --editor-location=.Editor --artifacts_path=test-results --stdout-filter=minimal --extra-editor-arg="--force-vulkan" {{suite.args}}StandaloneLinux64
{% else %}
- DISPLAY=:0.0 utr/utr --testproject=./TestProjects/{{project.name}} --editor-location=.Editor --artifacts_path=test-results --stdout-filter=minimal --extra-editor-arg="--force-vulkan" {{suite.args}}
{% endif %}
artifacts:
logs:
paths:
- "test-results/**/*"
{% endfor %}
{% endfor %}
{% endfor %}
# Not including OSX because the only OSX platform on Bokken with a GPU is a Mac Mini, of which there are only a few and setting up Yamato jobs is very complicated.
# {% for variant in package_variants %}
# {% for editor in test_editors %}
# code_coverage_win_{{editor.version}}:
# name: Code Coverage Report - Windows
# agent:
# type: Unity::VM
# image: package-ci/win10:stable
# flavor: b1.large
# commands:
# - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm
# - upm-ci package test --unity-version {{editor.version}} --enable-code-coverage --code-coverage-options 'enableCyclomaticComplexity;generateHtmlReport'
# artifacts:
# logs:
# paths:
# - "upm-ci~/test-results/**/*"
# dependencies:
# - .yamato/upm-ci-full.yml#pack_{{ variant.name }}
# {% endfor %}
# {% endfor %}

3
TestProjects/PerceptionHDRP/Assets.meta


fileFormatVersion: 2
guid: 0b97a4670b4c465293d5777d6a74ea52
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using System.Collections;
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void Update()
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void Update()
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2
TestProjects/PerceptionURP/ProjectSettings/ProjectVersion.txt


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131
TestProjects/PerceptionURP/ProjectSettings/QualitySettings.asset


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43
TestProjects/PerceptionURP/ProjectSettings/TagManager.asset


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9
TestProjects/PerceptionURP/ProjectSettings/TimeManager.asset


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m_TimeScale: 1
Maximum Particle Timestep: 0.03

34
TestProjects/PerceptionURP/ProjectSettings/UnityConnectSettings.asset


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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_ConfigUrl: https://config.uca.cloud.unity3d.com
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m_GameId:
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m_Enabled: 0

11
TestProjects/PerceptionURP/ProjectSettings/VFXManager.asset


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m_SortShader: {fileID: 0}
m_RenderPipeSettingsPath:
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m_MaxDeltaTime: 0.05

10
TestProjects/PerceptionURP/ProjectSettings/XRSettings.asset


{
"m_SettingKeys": [
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],
"m_SettingValues": [
"False",
"False"
]
}

3
TestProjects/PerceptionURP/TestRunnerOptions.json


{
"disableBatchMode": true
}

75
com.unity.perception/.editorconfig


; see http://editorconfig.org/ for docs on this file
; Copied from https://github.cds.internal.unity3d.com/unity/com.unity.coding/tree/master/UnityCoding/Packages/com.unity.coding/Coding~/Configs/EditorConfig/.editorconfig
root = true
[*]
ignore_if_in_header = This code was generated by a tool|<auto-generated>
indent_style = space
indent_size = 4
; uncomment to help with sharing files across os's (i.e. network share or through local vm)
#end_of_line = lf
; avoid a bom, which causes endless problems with naive text tooling
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
; keeping auto-format enabled helps avoid merge hell for projects without CI-based format validation
#disable_auto_format = true
[*.cs]
; uncomment to enable full formatting of c# files
formatters = generic, uncrustify
[*.asmdef]
scrape_api = true
[**/Tests/**.asmdef]
scrape_api = false
[*.Tests.asmdef]
scrape_api = false
[*.md]
indent_size = 2
; trailing whitespace is unfortunately significant in markdown
trim_trailing_whitespace = false
; uncomment to enable basic formatting of markdown files
#formatters = generic
[{Makefile,makefile}]
; tab characters are part of the Makefile format
indent_style = tab
[*.asmdef]
indent_size = 4
[*.json]
indent_size = 2
[*.{vcproj,bat,cmd,xaml,tt,t4,ttinclude}]
end_of_line = crlf
; this VS-specific stuff is based on experiments to see how VS will modify a file after it has been manually edited.
; the settings are meant to closely match what VS does to minimize unnecessary diffs.
[*.{vcxproj,vcxproj.filters}]
indent_style = space
indent_size = 2
end_of_line = crlf
charset = utf-8-bom
trim_trailing_whitespace = true
insert_final_newline = false
; must be broken out because of 51-char bug (https://github.com/editorconfig/editorconfig-visualstudio/issues/21)
[*.{csproj,pyproj,props,targets}]
indent_style = space
indent_size = 2
end_of_line = crlf
charset = utf-8-bom
trim_trailing_whitespace = true
insert_final_newline = false
[*.{sln,sln.template}]
indent_style = tab
indent_size = 4
end_of_line = crlf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = false

26
com.unity.perception/.npmignore


upm-ci~/**
.Editor/**
.yamato/**
*.zip*
TestRunnerOptions.json
.idea/**
!*core
artifacts/**
build/**
.build_script/**
node_modules/**
Documentation/ApiDocs/**
Documentation~/ApiDocs/**
.DS_Store
.npmrc
.npmignore
.gitignore
CONTRIBUTING.md
CONTRIBUTING.md.meta
QAReport.md
QAReport.md.meta
.gitlab-ci.yml
build.sh
build.sh.meta
build.bat
build.bat.meta

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