Jon Hogins
5 年前
当前提交
664c2450
共有 40 个文件被更改,包括 171 次插入 和 87 次删除
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2com.unity.perception/Editor/GroundTruth/BaseCustomPassDrawer.cs
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2com.unity.perception/Editor/GroundTruth/InstanceSegmentationPassEditor.cs
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2com.unity.perception/Editor/GroundTruth/LabelingConfigurationEditor.cs
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2com.unity.perception/Editor/GroundTruth/LabelingEditor.cs
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2com.unity.perception/Editor/GroundTruth/ObjectCountPassEditor.cs
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2com.unity.perception/Editor/GroundTruth/SemanticSegmentationPassEditor.cs
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2com.unity.perception/Runtime/GroundTruth/BoundingBoxOrigin.cs
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4com.unity.perception/Runtime/GroundTruth/DatasetJsonUtility.cs
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2com.unity.perception/Runtime/GroundTruth/Ego.cs
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6com.unity.perception/Runtime/GroundTruth/GroundTruthCrossPipelinePass.cs
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2com.unity.perception/Runtime/GroundTruth/GroundTruthInfo.cs
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7com.unity.perception/Runtime/GroundTruth/GroundTruthLabelSetupSystem.cs
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4com.unity.perception/Runtime/GroundTruth/GroundTruthRendererFeature.cs
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2com.unity.perception/Runtime/GroundTruth/IGroundTruthGenerator.cs
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4com.unity.perception/Runtime/GroundTruth/InstanceSegmentationCrossPipelinePass.cs
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2com.unity.perception/Runtime/GroundTruth/InstanceSegmentationPass.cs
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2com.unity.perception/Runtime/GroundTruth/Labeling/LabelingConfiguration.cs
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4com.unity.perception/Runtime/GroundTruth/ObjectCountPass.cs
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7com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs
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2com.unity.perception/Runtime/GroundTruth/RenderTextureReader.cs
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2com.unity.perception/Runtime/GroundTruth/RenderedObjectInfo.cs
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2com.unity.perception/Runtime/GroundTruth/RenderedObjectInfoGenerator.cs
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2com.unity.perception/Runtime/GroundTruth/SemanticSegmentationCrossPipelinePass.cs
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2com.unity.perception/Runtime/GroundTruth/SemanticSegmentationPass.cs
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2com.unity.perception/Runtime/GroundTruth/SimulationManagementComponentSystem.cs
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15com.unity.perception/Runtime/GroundTruth/SimulationManager.cs
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7com.unity.perception/Runtime/GroundTruth/SimulationState.cs
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4com.unity.perception/Runtime/GroundTruth/SimulationState_Json.cs
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9com.unity.perception/Tests/Editor/BuildPerceptionPlayer.cs
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2com.unity.perception/Tests/Editor/PerceptionCameraEditorTests.cs
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6com.unity.perception/Tests/Runtime/GroundTruthTests/BoundingBox2DTests.cs
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2com.unity.perception/Tests/Runtime/GroundTruthTests/DatasetJsonUtilityTests.cs
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2com.unity.perception/Tests/Runtime/GroundTruthTests/GroundTruthTestBase.cs
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4com.unity.perception/Tests/Runtime/GroundTruthTests/ObjectCountTests.cs
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2com.unity.perception/Tests/Runtime/GroundTruthTests/PerceptionCameraIntegrationTests.cs
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5com.unity.perception/Tests/Runtime/GroundTruthTests/SegmentationGroundTruthTests.cs
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21com.unity.perception/Tests/Runtime/GroundTruthTests/SimulationManagerSensorSchedulingTests.cs
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29com.unity.perception/Tests/Runtime/GroundTruthTests/SimulationManagerTests.cs
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4com.unity.perception/Tests/Runtime/GroundTruthTests/TestHelper.cs
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74.editorconfig
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; see http://editorconfig.org/ for docs on this file |
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root = true |
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[*] |
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ignore_if_in_header = This code was generated by a tool|<auto-generated> |
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indent_style = space |
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indent_size = 4 |
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; uncomment to help with sharing files across os's (i.e. network share or through local vm) |
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#end_of_line = lf |
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; avoid a bom, which causes endless problems with naive text tooling |
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charset = utf-8 |
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trim_trailing_whitespace = true |
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insert_final_newline = true |
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; keeping auto-format enabled helps avoid merge hell for projects without CI-based format validation |
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#disable_auto_format = true |
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[*.cs] |
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; uncomment to enable full formatting of c# files |
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formatters = generic, uncrustify |
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[*.asmdef] |
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scrape_api = true |
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[**/Tests/**.asmdef] |
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scrape_api = false |
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[*.Tests.asmdef] |
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scrape_api = false |
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[*.md] |
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indent_size = 2 |
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; trailing whitespace is unfortunately significant in markdown |
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trim_trailing_whitespace = false |
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; uncomment to enable basic formatting of markdown files |
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#formatters = generic |
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[{Makefile,makefile}] |
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; tab characters are part of the Makefile format |
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indent_style = tab |
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[*.asmdef] |
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indent_size = 4 |
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[*.json] |
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indent_size = 2 |
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[*.{vcproj,bat,cmd,xaml,tt,t4,ttinclude}] |
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end_of_line = crlf |
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; this VS-specific stuff is based on experiments to see how VS will modify a file after it has been manually edited. |
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; the settings are meant to closely match what VS does to minimize unnecessary diffs. |
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[*.{vcxproj,vcxproj.filters}] |
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indent_style = space |
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indent_size = 2 |
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end_of_line = crlf |
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charset = utf-8-bom |
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trim_trailing_whitespace = true |
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insert_final_newline = false |
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; must be broken out because of 51-char bug (https://github.com/editorconfig/editorconfig-visualstudio/issues/21) |
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[*.{csproj,pyproj,props,targets}] |
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indent_style = space |
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indent_size = 2 |
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end_of_line = crlf |
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charset = utf-8-bom |
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trim_trailing_whitespace = true |
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insert_final_newline = false |
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[*.{sln,sln.template}] |
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indent_style = tab |
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indent_size = 4 |
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end_of_line = crlf |
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charset = utf-8 |
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trim_trailing_whitespace = true |
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insert_final_newline = false |
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