* Added tolerance to test to see if entity contains keypoint
* Revert "Added tolerance to test to see if entity contains keypoint"
This reverts commit ad94806af4170d21af162e8569c7ea28dc6afcec.
* Added tolerance to keypoint on instance check
* Updates to address PR comments
* Removed Using.Entities that accidentally got brought back in
* Adding box labeling examples to PoseSample
* Adding a default color to KeypointTemplate entries.
* Adding default color to keypoint and skeleton in the inspector
* Updating docs
* Updating changelog
* Fixing bug in UIElementsEditorUtilities and adding tests
* Adding error message when missing scripts are detected
* Update com.unity.perception/CHANGELOG.md
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
* Partial fix for keypoint issues
* Adding human pose assets to perceptionHDRP
* Moving test assets out of resources folder. Removing baked lighting from scenes.
* Updating changelog
* Fixing test on large screens. Reverting unnecessary PerceptionURP change
* Adding human pose labeling sample to PerceptionURP
* Update HDRP PoseSample.unity
* Fixing merge issues
* Adding rendertexture to test to address issue at other resolutions
* keypoint occlusion fixes
does not report a labeled asset that is completely out of the frame, also individual keypoints are now labeled as 0 for off screen or not in model, 1 for in model and on screen but occluded by something else, and 2 everything works and is visible
* Keypoint templates now save their color info to json
* Updates for PR comments