22 次代码提交 (8a57c87c-a316-47d9-814f-b042ad61dacc)

作者 SHA1 备注 提交日期
Jon Hogins 8a57c87c Make scaling of self-occlusion distance apply in every scenario 4 年前
Jon Hogins 7cf3431c Apply object scale even when using the global occlusion distance. 4 年前
Jon Hogins 540b2aab Add search for non-background pixel to keypoint depth check. Not perfect, but catches a few edge cases for now. Should migrate to doing all checks in shader at some point 4 年前
Jon Hogins 64327524 Fixing issue with resizing buffers 4 年前
Jon Hogins d92bbc94 Fixing issues with large numbers of keypoints. 4 年前
Jon Hogins 2eff8c69 Fixing various bugs in keypoint self occlusion, including (hopefully) properly supporting player builds 4 年前
Jon Hogins 6c40a9bc Adding and fixing remainder of tests. 4 年前
Jon Hogins 039274cd Adding gizmos for keypoints 4 年前
Jon Hogins e19809d3 Updating JointLabel to include self-occlusion distance and drop the reference to the keypoint label config 4 年前
Jon Hogins 85ae6b13 Updating JointLabel 4 年前
Jon Hogins 9a8f7ac3 Fixing issues in URP with orthographic view 4 年前
Jon Hogins 2de471fb Removing comments 4 年前
Jon Hogins 0f05f1ed Fixing remainder of tests. 4 年前
Jon Hogins d41df908 Fix issues with orthographic views and points close to far plane 4 年前
Jon Hogins 7ad08173 Adding some tests for self-occlusion. Some fixes in KeypointLabeler 4 年前
Jon Hogins 815e44af Ok, officially working now 4 年前
Jon Hogins 6d86f110 Merge remote-tracking branch 'origin/master' into keypoint_self_occlusion 4 年前
Jon Hogins 904ff3db Kind of working! 4 年前
Jon Hogins ffab50bf Almost working using compute shaders. Need to switch to regular rendering now. 4 年前
Jon Hogins 3c3a7b5f Merge remote-tracking branch 'origin/master' into keypoint_self_occlusion 4 年前
Jon Hogins 0728b76d More updates for self-occlusion 4 年前
Jon Hogins fb1f5a6a WIP self-occlusion checks. 4 年前