EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(perceptionCamera.simulationDeltaTime)),newGUIContent(k_FrametimeTitle,$"Sets Unity's Time.{nameof(Time.captureDeltaTime)} to the specified number, causing a fixed number of frames to be simulated for each second of elapsed simulation time regardless of the capabilities of the underlying hardware. Thus, simulation time and real time will not be synchronized."));
EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(perceptionCamera.simulationDeltaTime)),newGUIContent(k_FrametimeTitle,$"Sets Unity's Time.{nameof(Time.captureDeltaTime)} to the specified number, causing a fixed number of frames to be simulated for each second of elapsed simulation time regardless of the capabilities of the underlying hardware. Thus, simulation time and real time will not be synchronized. Note that large {k_FrametimeTitle} values will lead to lower performance as the engine will need to simulate longer periods of elapsed time for each rendered frame."));