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/keypoint_self_occlusion
Jon Hogins 3 年前
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共有 1 个文件被更改,包括 0 次插入8 次删除
  1. 8
      com.unity.perception/Tests/Runtime/GroundTruthTests/KeypointGroundTruthTests.cs

8
com.unity.perception/Tests/Runtime/GroundTruthTests/KeypointGroundTruthTests.cs


Assert.AreEqual(args.expectedBottomRight.y, t.keypoints[3].y, k_Delta);
}
/* Tests to write
Point inside mesh < threshold is labeled properly (with multiple thresholds)
Point inside mesh > threshold is labeled properly (with multiple thresholds)
Point up against other occluding mesh
Points close to the far plane are labeled properly
Perspective and orthographic
*/
public enum CheckDistanceType
{
Global,

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