* Upgrading projects and dependencies
* Adding additional editor versions for testing.
* Adding test ensuring datasets are generated on exiting play mode.
* Reducing test set for per-commit to a single editor. Removing use of IncludeTestAssemblies from BuildPlayer* tests to work around mysterious issue with shader compilation.
* Fix yaml
* Adding "All Tests" which triggers nightly
* Switching to newer 2019.4
* Fixing instance and semantic segmentation shaders in 2020.1. Bumping package version. Removing publish tests from all tests and renaming
* Promotion test rename
* Update to latest capture and core. Switch off 2020.2 testing because it is not currently supported. Switch CI back to 2019.4.6f1 due to linux editor import hang.
* Updating changelog
* Do not report bounding boxes for objects that do not match the label config.
* Add test.
* Updating changelog
* Attempting to fix test
* Removing editor platforms for a test that gives unstable output in editors
* Do not generate any dataset if the PerceptionCamera is never enabled and no other dataset generation APIs are called.
* Fixing style and performance issues
* Multiple object editing
* Remove indents from inspector
* Fix to commit changes on a prefab labeling edit
* Responsive label editing
Fix so that add label does not lock up
* Labeling editor fixes
* Remove placeholder text
Hopefully only temporary, but it seems to be almost impossible to get placeholder text to work in current gui implementation
* Update visual UI to use IMGUI system
Rework of visualization to use IMGUI system, allows for UI rendering to occur after all labelers execute.
* Fix visualization off check
* Fix for segmentation images responding to screen size changes
* Adjustments for PR requests. Fixed tests in HDRP.
* Move get uniqueLabelerId to public to fix editor tests
* Changed HUD to just use the labeler as the key
* Display no labeler enabled message
If perception is ran with show visualizations on and no labelers active, a message box will display saying that no labelers are currently active
* Segmentation Alpha Bug Fix
Capped the max opacity allowed in the shader to an extremely high value (0.995) to stop a weird issue caused by alpha being set to 1.0
* Segmentation Alpha Bug Fix
Capped the max opacity allowed in the shader to an extremely high value (0.995) to stop a weird issue caused by alpha being set to 1.0. Incorporated the suggestion on how to clean up shader code
* Updating to latest capture and core packages. Adding lines to configure GPU readback for perception.
* Updating package dependencies
* Updating test project dependencies
* Fix memory explosion with visualization
* Fixing dark, upside-down RGB images on HDRP with visualization enabled.
* Adding check for Deferred Only, which causes ground truth to break.
* Upgrading PerceptionHDRP to 2019.4.7f1 and switching to Lit Shader Mode "Both", fixing rendering issues.
* Fixing IdLabelConfig.asset. Adding check to RGB image generation to ensure it isn't requested multiple times in the same frame.
* Switching required version to 2019.4
* Adding "cancel_old_ci" to the Yamato trigger.
* Fixing compilation errors in URP/builtin.
* Updating PerceptionURP to 2019.4.7f1
* Fleshing out changelog. Reverting to testing on 2019.3.15f1 for stability.
* Downgrading version requirement to pass tests.
* Initial cut of labeler visualizers
* Added event system to the scene so that the UI would work
* Created a shader that can remove the background of the segmentation image
* Changed package for the shader
* Now with sliders in UI for transparency values
* Heads up display information now available
* PR fixes
Some fairly major UI architecture changes to address comments made during the initial cut PR. Things make more sense now.
* Fixes so that rendering is not a frame behind
* Graceful-ish handling of more than 1 perception camera for visualization
* Removal of expired visualization artifacts fixes for SynthDet
Removed bounding boxes and HUD entries for objects no longer being visualized, added performance improvements to handle complete scene changes every frame
* Fixes for scroll bars on HUD and UI Controls on top of UI objects
* Object pooling for HUD entries
* Adding tests for visualization in...
* Making default annotation/metric ids lower case. Address security issues with pip install in yamato scripts. Fix paths in dataset to make them Linux-compatible.
* Fixing tests
* Attempt #2 to fix linux
* Updating docs to exclude tests from the scripting docs and adding TableOfContents.md. The table of contents does not properly show up on the index.md.
* Adding example project listing to index.md
* updating the pack ver
* updating change log for 0.2 release
* Fixing sample scene and steps
* fixing publish step
* updating images
* updating images
* fixing broken links
* updated publish trigger
* testing publish test
* updating change log number
* updating tests for publish
* pub fix
* updating changelog
* fixing file name
* changelog fix
* fixing changelog version
* updated code to use capture camera flipy and removed perception flip … (#35)
* updated code to use capture camera flipy and removed perception flip y code
* updated changelog for bug fix
* Upgrading dependencies on capture and core packages (#36)
* Upgrading dependencies on capture and core packages
* Update package version to 0.2.0-preview.2
* Fix warnings 0.2.0 (#39)
* Fixing compilation warnings and ensure warnings are treated as errors in test projects.
* Updating changelog
Co-authored-by: Wesley Mar...
* Initial docs for new labelers. Updated changelog.
* Fixing IdLabelConfig import issues
* Adding support for rendering to a user-supplied render texture for semantic segmentation.