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public class Labeling : MonoBehaviour |
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{ |
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/// <summary>
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/// The label names to associate with the GameObject.
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/// The label names to associate with the GameObject. Modifications to this list after the Update() step of the frame the object is created in are
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/// not guaranteed to be reflected by labelers.
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/// </summary>
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[FormerlySerializedAs("classes")] |
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public List<string> labels = new List<string>(); |
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