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19 行
426 B
19 行
426 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BossRoom.Client
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{
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[RequireComponent(typeof(BossRoom.NetworkCharacterState))]
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public class ClientCharacter : MLAPI.NetworkedBehaviour
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{
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//!!STUB. Client Character gamelogic will go here.
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public override void NetworkStart()
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{
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if( !IsClient ) { this.enabled = false; }
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}
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}
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}
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