Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
David Woodruff 4e0d4420 taking feedback from holiday PRs 4 年前
..
ClientCharacter.cs cleaning up some empty methods 4 年前
ClientCharacter.cs.meta first pass at action system work 4 年前
ClientCharacterMovement.cs fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities 4 年前
ClientCharacterMovement.cs.meta adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
ModelSwap.cs taking feedback from holiday PRs 4 年前
ModelSwap.cs.meta adding stormflag art assets and test scene 4 年前